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RxCpp | etl | |
---|---|---|
6 | 55 | |
2,972 | 1,949 | |
1.9% | 2.4% | |
0.0 | 9.2 | |
2 months ago | 3 days ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RxCpp
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Why doesn't C++ use higher-order functions on iterators like Rust does?
And, prior to that https://github.com/ReactiveX/RxCpp
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ReactivePlusPlus (reactive programming library for c++20) v0.0.1 is out with base operators (looking for feedback)
Yeah, I know this problem with operators =), original RxCpp implementation also has this problem with implementing all functions into base class and calling dependent functions internally.
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RxCpp VS ReactivePlusPlus - a user suggested alternative
2 projects | 17 Apr 2022
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What are some candidate libraries for inter-thread communication like message boxes or event systems?
Also you can check rxcpp with documentation about reactive approach there. It is functional version of observer/publisher-subscriber patterns with ability to be multithreaded. You can send events from one side, subscribe from another and modify events in meanwhile
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Converting header-only libraries to modules?
I use a very large header-only library RxCpp. Simply adding #include "RxCpp/rx.hpp" to one .cpp file adds >1 second of compilation time. I'd like to use it as a module, but when I try to import "RxCpp/rx.hpp";, I get a bunch of errors.
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Learning how to create applications with C++ for windows
+1 for Rx, specifically RxCpp. I've used it in concert with Qt with great results.
etl
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Modern C++ Programming Course
If you can't use the STL because of exceptions: https://www.etlcpp.com/
- How many of you do you actually use C++?
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Undefined Behavior?
You can also use ETL (https://www.etlcpp.com)
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As an embedded programmer which parts of C++ should I focus?
Use ETL for embedded standard library functionality: https://www.etlcpp.com/
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C++ on embedded studio
The best choice here is use embedded Template Library: https://www.etlcpp.com/
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C++20 for bare-metal microcontroller programming
If you can't get C++23, expected it's implemented in the ETL (it's also just a really amazing library for this kind of stuff - highly recommend!).
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Recompile C++ Standard library to only include classes that are embedded system friendly
I want to use some of C++ std library classes/functions in my embedded system library project that I'm writing. However as the environment has limited ressources I don't want to have use or expose classes or functions that do the following: * Dynamic memory allocations * RTTI * Runtime exceptions I will be rewriting some basic container and algorithms according to my needs. I know that there are other re writes of STL like ESTL but I don't want to have any external dependencies So my question is can I somehow compile/package a fork of C++ std library that only include embedded systems friendly classes such as: - array - tuple - variant - type_traits Etc This compiled library must be completely standalone. The compiler that I use can support upto C++17 standard.
- Looking for well written, modern C++ (17/20) example projects for microcontrollers
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What are some essential libraries for embedded systems everyone should learn?
I will never not recommend the Embedded Template Library
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What programming language should I pick up as a senior developer ?
STL containers use dynamic memory allocation which is often a no-no in embedded contexts. there is the ETL https://www.etlcpp.com/ but I haven't used it!
What are some alternatives?
NumCpp - C++ implementation of the Python Numpy library
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach
graphMat - A matrix header-only library, uses graphs internally, helpful when your matrix is part of a simulation where it needs to grow many times (or auto expand)
sobjectizer - An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
ordered-map - C++ hash map and hash set which preserve the order of insertion
Aeron - Efficient reliable UDP unicast, UDP multicast, and IPC message transport
libsrt - libsrt is a C library for writing fast and safe C code, faster. It provides string, vector, bit set, set, map, hash set, and hash map handling. Suitable for soft and hard real-time. Allows both heap and stack allocation. *BETA* (API still can change: suggestions are welcome)
benchmarks - Latency benchmarks for messaging
Ygg - An intrusive C++17 implementation of a Red-Black-Tree, a Weight Balanced Tree, a Dynamic Segment Tree and much more!
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.
MDAL - Mesh Data Abstraction Library