RoguelikeDevResources
Zircon
Our great sponsors
RoguelikeDevResources | Zircon | |
---|---|---|
3 | 10 | |
983 | 741 | |
- | 0.3% | |
3.6 | 8.2 | |
almost 3 years ago | 2 months ago | |
Kotlin | ||
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RoguelikeDevResources
- Anyone have a guide for how to make procedural dungeon generation kinda like The Binding Of Isaac in pico8?
-
Roguelike Tutorial – Written in Python 3 and TCOD
I found some great resources here for other languages, too, including even FreeBasic:
https://github.com/marukrap/RoguelikeDevResources
There are also a lot of frameworks out there which may be useful without a tutorial. For example Valkyrie for the Free Pascal Compiler, which integrates Lua and was used to create DoomRL.
- I want to make a simple game in java swing, but I'm unsure how to tackle two problems.
Zircon
-
Java swing turn based roguelike game loop advice
I'd recommend you use Zircon, it's THE roguelike rendering library for Kotlin/JVM. The developer is/was active on the discord too. Zircon website
- Guides for Kotlin scripting use case
-
game engines for 2D games in java?
Hope you're not getting down voted because of Kotlin. Even the example on their page is in Java. https://github.com/Hexworks/zircon
- Textual in Clojure?
-
New Zircon Release is out: 2021.1.0-RELEASE
There is another improvement that helps with extensibility: now it is possible to create custom tileset loaders. There is already a WIP loader that uses Tiled's format.
One important change that was a blocker for some other things was the reliance on the global Zircon object that also held some state. With #404 completed now there is no global state, and it is also possible to have TileGrid and / or Renderer objects without having an Application that continuously renders content.
-
Learn to build a Roguelike game in Scala
But if you specifically want to build a roguelike and you're ok with Java, Zircon looks amazing! I have not tried it but just look at those screenshots!
-
7drl 2021 Collaborations Thread
Hi all! If any of you want to use a Hexworks project for the 7DRL (Zircon or Amethyst) feel free to jump on our Discord Server where you can get help with those and talk with other 7DRLers!
What are some alternatives?
sanity - procedurally generated roguelike game written with rust and amethyst
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
Crafting Interpreters - Repository for the book "Crafting Interpreters"
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
react-roguelike - A roguelike game built with React and TypeScript.
ktx - Kotlin extensions for the libGDX game framework
game - ⚔️ An online JavaScript 2D Medieval RPG.
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
roguelike-tutorials-website - The website for the Roguelike Tutorial Revised
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
intellij-rainbow-brackets - 🌈Rainbow Brackets for IntelliJ based IDEs/Android Studio/HUAWEI DevEco Studio/Fleet