RogueLibs VS owml

Compare RogueLibs vs owml and see what are their differences.

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RogueLibs owml
1 5
9 79
- -
9.3 9.0
over 2 years ago 26 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RogueLibs

Posts with mentions or reviews of RogueLibs. We have used some of these posts to build our list of alternatives and similar projects.

owml

Posts with mentions or reviews of owml. We have used some of these posts to build our list of alternatives and similar projects.
  • outerwilds solar system aftermath (modded outerwilds)
    1 project | /r/outerwilds | 17 May 2022
  • how to install mods manually?
    1 project | /r/outerwilds | 5 May 2022
    So I personally have no idea because I don't use Linux but here's a short guide BUNN1E5 on our modding discord wrote up on how to get the Mod Manager working on Linux. If this doesn't work feel free to stop by the discord and ask there (there's a link on the modding site) or maybe one of the others tagged has more info on how to manually launch modes using OWML.
  • Landed as planned 👍
    1 project | /r/outerwilds | 1 May 2022
    It’s a really well made mod, check it out in the mod manager https://outerwildsmods.com/
  • Turning the tables in EOTE
    1 project | /r/outerwilds | 18 Apr 2022
    I made a mod that let's you retaliate against our friends on the Stranger. An eye for an eye or something. Find it on the modding site (it's called Ghostbuster)!
  • Is it possible to translate Outer Wilds on your own?
    1 project | /r/outerwilds | 31 Mar 2022
    Pretty sure you would have to look into making a mod. I was able to use uTinyRipper to extract the game files, and in there you can find Assets/Resources/translation/eng/Translation.bytes which you can open with a text editor (heads up... it's almost 16k lines. If you follow through, this will be A Lot of work). It seems to hold all the text in the game, so if you wanted to translate it you would translate any text in between the tags to your target language. The issue comes with how to replace the game's translation file, since you can't run the game from these extracted files. I think you would need to make a mod that somehow loads your translation file rather than whatever language you'd want to replace.

What are some alternatives?

When comparing RogueLibs and owml you can also consider the following projects:

QModManager - Config based patch management for Subnautica and Subnautica: Below Zero

HedgeModManager - A mod manager for Sonic Generations, Sonic Lost World, Sonic Forces, Sonic Colours Ultimate and other PC Hedgehog Engine games.

DogScepter - A work-in-progress modding tool geared toward UNDERTALE/DELTARUNE

nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support

BepInEx.ConfigurationManager - Plugin configuration manager for BepInEx

Reloaded-II - Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.

penumbra - Penumbra Color Theme

Nautilus - Nautilus, the Subnautica Modding API (formerly SMLHelper)

RuntimeUnityEditor - In-game inspector and debugging tools for applications made with Unity3D game engine

ModMyFactory2 - Rewrite of ModMyFactory, the Factorio mod manager

BepInEx.Subnautica - A BepInEx pack for Subnautica, preconfigured and ready to use on Windows, macOS and Linux (including SteamOS)!

Penumbra - FINAL FANTASY XIV modding, but actually good this time