raw-gl-context VS SameBoy

Compare raw-gl-context vs SameBoy and see what are their differences.

raw-gl-context

cross-platform OpenGL context creation (by Rodrigodd)

SameBoy

Game Boy and Game Boy Color emulator written in C (by LIJI32)
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raw-gl-context SameBoy
1 4
0 1,698
- -
10.0 9.4
over 2 years ago 2 days ago
Rust C
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raw-gl-context

Posts with mentions or reviews of raw-gl-context. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-20.
  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.

SameBoy

Posts with mentions or reviews of SameBoy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Experiences with Joey Jr
    1 project | /r/Gameboy | 9 Dec 2023
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    You could also consult the SameBoy source code which is a very accurate emulator.
  • Gameboy Doctor: debug and fix your gameboy emulator
    8 projects | news.ycombinator.com | 3 Dec 2022
    Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.

    https://github.com/nicolas-siplis/feboy

    https://github.com/rodrigodd/gameroy

    https://github.com/LIJI32/SameBoy/

  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.

What are some alternatives?

When comparing raw-gl-context and SameBoy you can also consider the following projects:

sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

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