raw-gl-context
cross-platform OpenGL context creation (by Rodrigodd)
SameBoy
Game Boy and Game Boy Color emulator written in C (by LIJI32)
raw-gl-context | SameBoy | |
---|---|---|
1 | 4 | |
0 | 1,698 | |
- | - | |
10.0 | 9.4 | |
over 2 years ago | 2 days ago | |
Rust | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raw-gl-context
Posts with mentions or reviews of raw-gl-context.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-20.
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GameRoy: a cross platform and highly accurate Game Boy emulator
Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.
SameBoy
Posts with mentions or reviews of SameBoy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
- Experiences with Joey Jr
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Documentation for cycle accurate Game Boy CPU
You could also consult the SameBoy source code which is a very accurate emulator.
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
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GameRoy: a cross platform and highly accurate Game Boy emulator
So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.
What are some alternatives?
When comparing raw-gl-context and SameBoy you can also consider the following projects:
sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.