RingingBloom
lor-vo-extractor
RingingBloom | lor-vo-extractor | |
---|---|---|
3 | 1 | |
36 | 10 | |
- | - | |
0.0 | 1.8 | |
about 2 years ago | almost 3 years ago | |
C# | C# | |
- | MIT License |
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RingingBloom
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How to extract dialogue audio files from a video game?
This might work: https://github.com/Silvris/RingingBloom
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Anybody know how to look at the file structure on pokemon violet without unpack it entirely?
The entire soundtrack, including a jumble of actual BGM and every sound effect in the game (including Pokemon cries and five thousand different kinds of crowd and river noises), is stored in romfs/audio/wwise/bin/Switch/Stream.pck. You can extract the individual WEM files by importing the PCK file into RingingBloom, and then listen to them with the foobar plugin vgmstream.
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Halo Infinite Sound Modification
- Use Ringing Bloom to replace WEM inside the PCK files.
lor-vo-extractor
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Ruined skins and BA Lux got a voice filter this patch despite it not being mentioned on the notes
For audio extraction specifically, I use a private tool I don't want to share (sorry). I made it myself based on this: https://github.com/493msi/lor-vo-extractor
What are some alternatives?
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