Anybody know how to look at the file structure on pokemon violet without unpack it entirely?

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  • RingingBloom

    C#-based set of tools for WWise audio editing (generally for Capcom games).

  • The entire soundtrack, including a jumble of actual BGM and every sound effect in the game (including Pokemon cries and five thousand different kinds of crowd and river noises), is stored in romfs/audio/wwise/bin/Switch/Stream.pck. You can extract the individual WEM files by importing the PCK file into RingingBloom, and then listen to them with the foobar plugin vgmstream.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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