RingingBloom
ReFrontier
RingingBloom | ReFrontier | |
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3 | 1 | |
36 | 26 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | almost 2 years ago | |
C# | C# | |
- | - |
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RingingBloom
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How to extract dialogue audio files from a video game?
This might work: https://github.com/Silvris/RingingBloom
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Anybody know how to look at the file structure on pokemon violet without unpack it entirely?
The entire soundtrack, including a jumble of actual BGM and every sound effect in the game (including Pokemon cries and five thousand different kinds of crowd and river noises), is stored in romfs/audio/wwise/bin/Switch/Stream.pck. You can extract the individual WEM files by importing the PCK file into RingingBloom, and then listen to them with the foobar plugin vgmstream.
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Halo Infinite Sound Modification
- Use Ringing Bloom to replace WEM inside the PCK files.
ReFrontier
What are some alternatives?
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Alien-Isolation-Audio-Extractor - A simple tool to export and name sound files within Alien: Isolation.
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GinsorAudioTool2Plus - Ginsor's Audio Tool 2 for Destiny, now open and improved!
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wwiser - wwiser - Wwise .bnk explorer and audio simulator.
MDF-Manager - A C# WPF GUI application to edit RE Engine material files (*.mdf2)