RetroUnityFE
SK.Libretro
RetroUnityFE | SK.Libretro | |
---|---|---|
1 | 1 | |
31 | 22 | |
- | - | |
6.0 | 4.2 | |
2 months ago | 9 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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RetroUnityFE
SK.Libretro
-
Dynamic Linking a Shared Library at Runtime
I'm trying to dynamic link a libretro core to own frontend which is downloaded through the internet while in-app. While this works with the Windows/Mac/Linux builds... I found that Android (since 7.0) does not allow this anymore according to this link. I am using a library that will load the dynamic link that I found and modified it as far as it could so it would run on Android under Unity until I ran into the error that comes with not allowing dynamic linking of a "private" dynamic library.
What are some alternatives?
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
client-godot - A long term progressive resource management text based MMORPG being developed in Godot.
Camelot - Camelot is cross-platform file manager written in C#
AnyDiff - A CSharp (C#) diff library that allows you to diff two objects and get a list of the differences back.
SaphireOS - New operating system
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity