Retro3DGraphicsCollection
swift
Retro3DGraphicsCollection | swift | |
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9 | 217 | |
1,284 | 66,052 | |
- | 0.5% | |
3.3 | 10.0 | |
14 days ago | 2 days ago | |
C++ | ||
- | Apache License 2.0 |
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Retro3DGraphicsCollection
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Custom First-Person Controller in Godot, Any Feedback Would Be Amazing!
This is my first project using Godot's 3D renderer, all assets have been obtained from the Retro 3D Graphics Collection: https://github.com/Miziziziz/Retro3DGraphicsCollection
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Where do I find good psx models?
There's a few in this collection https://github.com/Miziziziz/Retro3DGraphicsCollection
- Are there any assets from old "Triple-AAA-Games" that are license-free to use?
- Shared PS1 Asset Library
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C# games in Godot, 2022 edition
I absolutely understand the upsides of the assets store. Although not as expansive as the asset store, there are lots of either free or extremely affordable; many of them with CC0 licenses or licenses that make them extremely easy to just use them. I wouldn't have been able to make my first game in Godot Puck Fantasy (available here: <https://www.lowkeyart.com/puckfantasy>) without them!
I would encourage you to try some of these! You'd be surprised how far you can get by using these, with and without modification.
These are my favorite resources, in order of preference.
- <https://www.kenney.nl/> is by far the best one and most expansive one. Everything he creates is CC0. A lot of great free assets available on his site. He also has a "Kenney Game Assets All-in-1" which can be bought on itch.io for $19.95. It has all assets he's ever made, neatly organized, and ready to use. All CC0. This also includes some music. The music and sound assets are much more limited than the 2D and 3D assets, but it's there, and it's solid.
- <https://kaylousberg.com/game-assets> has some fantastic assets also available for free, and has more available for a pretty affordable Patreon tier. Also has a CC0 license for the free assets. Mostly a specific style, which is great for consistency, but a bit more limited than the wide variety of Kenney; but I don't doubt that with time they'll build an equally strong library of assets.
- <https://quaternius.com/> has many free great assets. Also CC0. Has a high variety of styles and settings. Also has a very affordable Patreon to get easy access to everything they produce.
- <https://github.com/Miziziziz/Retro3DGraphicsCollection> is a general place linking to more assets that should be usable.
Separately from this, itch.io has a section for game assets that has a pretty wide variety.
- Help with finding PS1 Models
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Switching from Game Maker Studio to Godot.
Hey just wanna make sure you're aware of Miziziziz's retro 3D assets repo. All free for commercial use. It's mostly PS1-style models but there's some N64-inspired stuff in there too.
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FREE!!! Horror DARK Fantasy PS1 Game Assets
Nice job man. You should add it to https://github.com/Miziziziz/Retro3DGraphicsCollection
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Collection of 3D models for PS1-style games (public domain)
If you'd like even more assets in a similar style check out this collection over on GitHub.
swift
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Swift's native Clocks are inefficient
https://github.com/apple/swift/pull/73429
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Evolving the Go Standard Library with math/rand/v2
This algorithm produces biased result with probability 1/2^(32-bitwidth(N)). Using 64 or 128 random bits can make the bias practically undetectable. Comprehensive overview of the approach can be found here: https://github.com/apple/swift/pull/39143
- Swift: Differentiable Programming Manifesto
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Embedded Swift on the Raspberry Pi Pico
Because of C/C++ interop, and integration with CMake, you can just add Swift to a Zephyr project and it pretty much Just Works. [The docs](https://github.com/apple/swift/blob/main/docs/EmbeddedSwift/...) should mostly apply to the Zephyr SDK as well.
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A Deep Dive Into Observation: A New Way to Boost SwiftUI Performance
Fortunately, the Observation framework is part of the Swift 5.9 standard library. We can learn more information by examining its source code.
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Swift was always going to be part of the OS
They do! See https://github.com/apple/swift/blob/main/docs/LibraryEvoluti...
You can also see an example of what a different high level language integration with Swift ABI looks like here: https://github.com/dotnet/designs/blob/main/proposed/swift-i...
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Differentiable Swift
So is differentiable Swift a package for Swift or is it part of the Swift standard library? The video says go to swift.org but I can't find any info about differentiable Swift on that site.
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Beyond Backpropagation - Higher Order, Forward and Reverse-mode Automatic Differentiation for Tensorken
Swift's Differentiable Programming Manifesto. Swift has a powerful differentiable programming component, integrated with the compiler.
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Kotlin Multiplatform for Android and iOS Apps
You can do the same thing the other way around - https://github.com/apple/swift/blob/main/docs/Android.md.
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This isn’t the way to speed up Rust compile times
Codable (along with other derived conformances like Equatable, Hashable, and RawRepresentable) is indeed built in to the compiler[0], but unlike Serde, it operates during type-checking on a fully-constructed AST (with access to type information), manipulating the AST to insert code. Because it operates at a later stage of compilation and at a much higher level (with access to type information), the work necessary is significantly less.
With ongoing work for Swift macros, it may eventually be possible to rip this code out of the compiler and rewrite it as a macro, though it would need to be a semantic macro[1] rather a syntactic one, which isn't currently possible in Swift[2].
[0] https://github.com/apple/swift/blob/main/lib/Sema/DerivedCon...
What are some alternatives?
godex - Godex is a Godot Engine ECS library.
solidity - Solidity, the Smart Contract Programming Language
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
cpp-lazy - C++11/14/17/20 library for lazy evaluation
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
opentyrian - An open-source port of the scrolling shooter Tyrian.
tree-sitter - An incremental parsing system for programming tools
godot-jvm - Godot Kotlin JVM Module
hummingbird - Hummingbird compiles trained ML models into tensor computation for faster inference.
godot-swift - swift language support for the godot game engine
lobster - The Lobster Programming Language