sdk
Resurgence software development kit (SDK) (by Resurgence-VM-Development)
Ark
ArkScript is a small, fast, functional and scripting language for C++ projects (by ArkScript-lang)
sdk | Ark | |
---|---|---|
1 | 17 | |
0 | 550 | |
- | 2.4% | |
10.0 | 8.9 | |
over 1 year ago | 7 days ago | |
Python | C++ | |
- | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sdk
Posts with mentions or reviews of sdk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-03.
-
November 2022 monthly "What are you working on?" thread
The README contains some instructions on building documentation using cargo (they're not that complete, but we document almost every part of Resurgence at least a little bit), and the SDK repo contains some examples (alongside some RASM code, which is the assembly language we created for development purposes): https://github.com/Resurgence-VM-Development/sdk
Ark
Posts with mentions or reviews of Ark.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-23.
-
Dealing with documentation
This results in two websites: - the documentation of the language on the "main" website, https://arkscript-lang.dev ; - the technical documentation (+ modules) on doxygen: https://arkscript-lang.dev/impl/
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November 2022 monthly "What are you working on?" thread
1: https://github.com/ArkScript-lang/Ark 2: https://github.com/AFLplusplus/AFLplusplus
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Making your project available through Homebrew
# Documentation: https://docs.brew.sh/Formula-Cookbook # https://rubydoc.brew.sh/Formula # PLEASE REMOVE ALL GENERATED COMMENTS BEFORE SUBMITTING YOUR PULL REQUEST! class ArkscriptAT330 < Formula desc "" homepage "" license "" head "https://github.com/ArkScript-lang/Ark.git" depends_on "cmake" => :build def install # ENV.deparallelize # if your formula fails when building in parallel system "cmake", "-S", ".", "-B", "build", *std_cmake_args system "cmake", "--build", "build" system "cmake", "--install", "build" end test do # `test do` will create, run in and delete a temporary directory. # # This test will fail and we won't accept that! For Homebrew/homebrew-core # this will need to be a test that verifies the functionality of the # software. Run the test with `brew test [email protected]`. Options passed # to `brew install` such as `--HEAD` also need to be provided to `brew test`. # # The installed folder is not in the path, so use the entire path to any # executables being tested: `system "#{bin}/program", "do", "something"`. system "false" end end
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Understanding tail-call optimization
Lately, I've been working on optimizations for my language, ArkScript, and finally take some time to add tail-call optimization to my compiler.
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Solving the stack problem
A nice and bigger example would be this one, a snake game: https://github.com/ArkScript-lang/Ark/blob/dev/examples/games/snake/snake.ark
- Contributed to some OSSs with pull-requests in this year too.
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July 2021 monthly "What are you working on?" thread
Still working on ArkScript after releasing the 3.1.0, improving the standard library, adding modules, and working on performance improvements + adding parallel builtins soon!
- ArkScript 3.1.0 is here with macro and UTF-8 support
- ArkScript 3.1.0 is here with macros and UTF-8
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GitHub actions are awesome
Until recently, when we wanted to create new releases for ArkScript, we had to build the language on all the system we support (currently Windows and Linux), build the modules (http, console, random, etc), test everything on each operating system, and then package the needed files and directory in ZIPs. We had to go to GitHub, create a new release, add the correct tag (and not mix it with the title as they are different things!), grep the latest changelog, and add our artifacts.
What are some alternatives?
When comparing sdk and Ark you can also consider the following projects:
edsl - Example of embedding TypeScript as an EDSL inside of another language
Peregrine - A blazing fast language for the blazing fast world(WIP)
jevkostream.scm - (WIP) Streaming parsers for Jevko in Scheme
hera - Hera: Ewasm virtual machine conforming to the EVMC API
community - Features Jevko-related things created by various authors
fake-gcs-server - Google Cloud Storage emulator & testing library.
parsejevko.c - Simple parser for Jevko in C.
Feral - Feral programming language reference implementation
parsejevko.java - Simple parser for Jevko in Java.
boring-lang - A very boring programming language
jevko.lua - A Jevko library for Lua.
zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.