ReplaySorcery
easyeffects
ReplaySorcery | easyeffects | |
---|---|---|
51 | 168 | |
825 | 5,939 | |
- | - | |
0.0 | 9.8 | |
over 1 year ago | 3 days ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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ReplaySorcery
- Screen Capture Software
- quick video capture on the deck (like on the consoles)?
- How do you uninstall Replay Sourcery?
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How to capture videoclips or record video from SteamDeck?
There is replay sorcery on Linux to do that: https://github.com/matanui159/ReplaySorcery
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How to install ReplaySorcery as simply as possible on Ubuntu?
I AIN'T MOST DEFINITELY GONNA BUILD FROM SOURCE: https://github.com/matanui159/ReplaySorcery -where is Ubuntu package and why it is not even listed there?
- Plug-in idea!
- Recording RAW gameplay from Steam Deck
- Deck needs a ‘last 30 seconds’ video capture feature.
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(ShadowPlay) Instant Replay Saving options?
I know there is ReplaySorcery and that you can configure it with GOverlay but I have never used them and I have no idea how you would go about using them on the Steam Deck.
- Linux Beginner: How to Install ReplaySorcery?
easyeffects
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Improving perceived sound quality on the FW13.
Linux: EasyEffects (free and open-source)
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Speaker Support in Asahi Linux
For DSP, we already can do that using something like Easy Effects[1][2].
The biggest issue is acquiring proper impulse-response data. In theory, it has to be tuned per-model, so turning basically require pro-grade equipment and a recording studio. However, apparently many people assume Dolby is using the same profile for all laptops, so just copy-paste the same file here and there. Not really sure which is the real case.
Anyways, Asahi can ship DSP turned on by default because the distro is specific to Apple. That's how Apple boosts the quality of its hardware, and the same applies to a distro dedicated to it.
[1]: https://github.com/wwmm/easyeffects
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[Recommendation] Not necessary, but cool software to tweak your devices (webcam, keyboard etc.)
- Easy Effects: Effects for PipeWire applications; configure your speakers & microphones (e.g. noise reduction filter)
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Volume normalization
Easyeffects maybe.
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set a pre-amp for mic pipewire
EasyEffects could be a replacement for EqualizerAPO. You can do some gain staging there if you want, as well as a bunch of other stuff.
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Easy Effects: Audio effects for PipeWire applications
Is this a general comment meant to apply to anything or are you specifically talking about Easy Effects here?
It has installation instructions in the README, links to a wiki page with more information (https://github.com/wwmm/easyeffects/wiki/Package-Repositorie...), the application contains full documentation under the "Help" item in the menu (as many applications do) and they also have the same documentation online (https://wwmm.github.io/easyeffects/).
Not sure what more you could ask for?
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PipeWire 0.3.71
I guess they're referring to my tickets: https://github.com/wwmm/easyeffects/issues/2322 https://gitlab.freedesktop.org/pipewire/pipewire/issues/3198
What are some alternatives?
yay - Yet another Yogurt - An AUR Helper written in Go
pulseeffects - Limiter, compressor, convolver, equalizer and auto volume and many other plugins for PipeWire applications [Moved to: https://github.com/wwmm/easyeffects]
goverlay - GOverlay is an opensource project that aims to create a Graphical UI to help manage Linux overlays.
noise-suppression-for-voice - Noise suppression plugin based on Xiph's RNNoise
goverlay - DirectX hook and game overlay solution for Electron, Qt and CEF, just like discord/steam game overlay,inject any app to overlay in your game
NoiseTorch - Real-time microphone noise suppression on Linux.
nvlax - Future-proof NvENC & NvFBC patcher (Linux/Windows)
EasyEffects-Presets - Collection of PulseEffects presets
obs-vkcapture - OBS Linux Vulkan/OpenGL game capture
pulseeffects-presets - Collection of community-made presets for PulseEffects tailored for TUXEDO laptops.
ShadowRePlay-Linux - Shadowplay's Replay Feature On Linux For Nvidia, AMD and Intel
AutoEq - Automatic headphone equalization from frequency responses