RemotePlayWhatever VS ableton-git

Compare RemotePlayWhatever vs ableton-git and see what are their differences.

RemotePlayWhatever

Tiny application that lets you force remote play together any game you have in your steam library including non-steam ones. (by m4dEngi)

ableton-git

wrapper for git that ensures the best settings for versioning Ableton Live projects (by clintburgos)
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RemotePlayWhatever ableton-git
44 4
932 114
- -
3.3 0.0
7 months ago 3 months ago
C++ Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RemotePlayWhatever

Posts with mentions or reviews of RemotePlayWhatever. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-09.

ableton-git

Posts with mentions or reviews of ableton-git. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-14.
  • Splice Sunsetting "Splice Studio" - Make sure you download your backups before May 31st.
    1 project | /r/edmproduction | 9 Mar 2023
    I very briefly looked into it awhile ago but haven't tried versioning with git myself...that said I did come across a very interesting fact that Ableton als files are just unzipped XML files. Heres the repo for some dude who spun up a very barebones Ableton git wrapper. Gonna try it out later tonight myself. https://github.com/clintburgos/ableton-git
  • One Thing....
    1 project | /r/ableton | 9 Feb 2023
    This is really just demonstrating how useful version control (like git) would be for creative works. It looks like there's at least one person who's tried making a utility to allow for this here., though I really feel like it's a problem that should be solved by the developers of Ableton (and every other DAW, for that matter).
  • Is there a "multiplayer" DAW?
    5 projects | /r/edmproduction | 14 Jul 2022
    I've wanted this for a while too. I've googled it and seen a few attempts with Ableton, like here and here but I have switched over to Bitwig and don't see myself going back. The implementation isn't perfect, but it's a start. Since there are large git-lfs could be used. I would love to see more work in this area, approaching music in a similar way to coding.
  • Splice is not a Version Control, so is there any service you would recommend?
    1 project | /r/ableton | 23 Jun 2021
    Also, as /u/onlyonequickquestion mentioned below, you can use git for ableton

What are some alternatives?

When comparing RemotePlayWhatever and ableton-git you can also consider the following projects:

RemotePlayDetached - Remote Play Detached

Troop - Real-time Live Coding collaboration app

GloSC - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay [Moved to: https://github.com/Alia5/GlosSI]

FoxDot - Python driven environment for Live Coding

sunshine - Host for Moonlight Streaming Client

Sonic Pi - Code. Music. Live.

Sunshine - Self-hosted game stream host for Moonlight.

greenworks - a node.js plugin to integrate nw.js/electron games with steamworks

issues-launcher - For all bugs, crashes and exceptions for the Harbor launcher.

SamRewritten - Steam Achievement Manager For Linux. Rewritten in C++.

obs-studio - OBS Studio - Free and open source software for live streaming and screen recording