RemotePlayWhatever
ableton-git
RemotePlayWhatever | ableton-git | |
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44 | 4 | |
932 | 114 | |
- | - | |
3.3 | 0.0 | |
7 months ago | 3 months ago | |
C++ | Rust | |
MIT License | - |
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RemotePlayWhatever
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Best way to play local multiplayer games on two steam decks (i.e. one streaming to the other and taking input from the other)
I believe it is possible to force remote play together on unsupported titles. This is pretty much what you need to do for a "generic" answer. https://github.com/m4dEngi/RemotePlayWhatever
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Steam Deck OLED
Is this the best tool for that?
https://github.com/m4dEngi/RemotePlayWhatever
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Non-steam games on remote play?
You need https://github.com/m4dEngi/RemotePlayWhatever to do that or skip Steam altogether and go for https://moonlight-stream.org/ instead.
- Nintendo has issued a DMCA against Dolphin’s steam page
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Nintendo sends Valve DMCA notice to block Steam release of Wii emulator Dolphin
You can use RemotePlayWhatever to play anything you want with remote play.
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Remote Play Together not showing up, anyone else has this issue?
Some games don't officially support Remote Play Together. For those games you can use this: https://github.com/m4dEngi/RemotePlayWhatever
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Sf6 steam demo. Remote play?
https://github.com/m4dEngi/RemotePlayWhatever used this to play with a friend. Delay was very noticable, P2 basically has no confirms. Imagine playing SF4 with a shitty connection
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TIL you can combo GlosSI and RemotePlayWhatever to use Steam's Remote Play Together with Xbox PC Game Pass games
Link to GlosSI Link to RemotePlayWhatever
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Gal pal of mine wants to play Disco but doesn't have a working PC. NOT A PROBLEM. I GOT YOU GIRL
Disco doesn’t support Remote Play Together, but it might work with this tool.
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Replacement for Parsec?
This is one: https://github.com/m4dEngi/RemotePlayWhatever
ableton-git
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Splice Sunsetting "Splice Studio" - Make sure you download your backups before May 31st.
I very briefly looked into it awhile ago but haven't tried versioning with git myself...that said I did come across a very interesting fact that Ableton als files are just unzipped XML files. Heres the repo for some dude who spun up a very barebones Ableton git wrapper. Gonna try it out later tonight myself. https://github.com/clintburgos/ableton-git
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One Thing....
This is really just demonstrating how useful version control (like git) would be for creative works. It looks like there's at least one person who's tried making a utility to allow for this here., though I really feel like it's a problem that should be solved by the developers of Ableton (and every other DAW, for that matter).
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Is there a "multiplayer" DAW?
I've wanted this for a while too. I've googled it and seen a few attempts with Ableton, like here and here but I have switched over to Bitwig and don't see myself going back. The implementation isn't perfect, but it's a start. Since there are large git-lfs could be used. I would love to see more work in this area, approaching music in a similar way to coding.
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Splice is not a Version Control, so is there any service you would recommend?
Also, as /u/onlyonequickquestion mentioned below, you can use git for ableton
What are some alternatives?
RemotePlayDetached - Remote Play Detached
Troop - Real-time Live Coding collaboration app
GloSC - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay [Moved to: https://github.com/Alia5/GlosSI]
FoxDot - Python driven environment for Live Coding
sunshine - Host for Moonlight Streaming Client
Sonic Pi - Code. Music. Live.
Sunshine - Self-hosted game stream host for Moonlight.
greenworks - a node.js plugin to integrate nw.js/electron games with steamworks
issues-launcher - For all bugs, crashes and exceptions for the Harbor launcher.
SamRewritten - Steam Achievement Manager For Linux. Rewritten in C++.
obs-studio - OBS Studio - Free and open source software for live streaming and screen recording