ReC98
sa2
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ReC98
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[Discussion] hello from the other side
Maybe it would be better to use a payment model similar to ReC98, in which people pay for development as it happens. So, there could be a goal of however much a particular piece of hardware costs, and only once that goal is hit does development for that device start. After development for that device finishes, another goal could be set for the cost of that development, and then the update for that device would only be released for that goal is hit. If people don't pay very much, then while waiting for the next goal, the developer could do other things that are more sure to make money.
- The Touhou PC-98 Restoration Project
sa2
What are some alternatives?
papermario - Decompilation of Paper Mario
pokeruby - Decompilation of Pokémon Ruby/Sapphire
tube-game-dos - My first reverse engineering game
ProjectNinjaBlack - A Re-Write Translation of the OG NGB Original Xbox Game to PC. For the NG community, But I am not doing this for copyright issues or drama, I am doing this hoping that Team Ninja and Tecmo can see my skills and hire me or any others that see my skills as well. Please understand Tecmo & Team Ninja just a reason to show my skills, if you request a removal I will with no argument or issues added by me.
pokeemerald - Decompilation of Pokémon Emerald
pc98_disks_in_linux - Notes relating to using PC9801/9821 (and possibly other retro PC system) disks in Linux
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
MDTParsingTools
AGI2_16bit_DOS - Adventure Game Interpreter (AGI) v2.440 Game Engine for DOS (16-bit)
gbadev - Game Boy Advance Development (circa. 2001)