RawTherapee
filmulator-gui
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RawTherapee | filmulator-gui | |
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69 | 19 | |
2,549 | 659 | |
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9.6 | 0.0 | |
3 days ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RawTherapee
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Due to significant licensing cost increases, my University will not be renewing its Uni-wide subscription to the Adobe Creative Cloud suite.
Lightroom - RawTherapee
- RawTherapee is a free, cross-platform raw image processing program
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I have Sony a7iv. I am shooting Slog and trying color grading
I haven't used either of these personally but darktable and Raw Therapee are two open-source options that seem to get recommended a lot.
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Photography Tips and Tricks?
Some closing links to edit images, just because I dislike Adobe as a company :P. https://krita.org/en/ - a great and free image editing tool, focused on painting but very much funtional in many ways you would also find in Photoshop. https://www.photopea.com/ - an online alternative of Photoshop. https://www.darktable.org/ - A free lightroom alternative to edit raw photos with. http://rawtherapee.com/ - Dito for more platforms
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Grastas on the wiki
Google searching found some interesting links like this idea at https://github.com/Beep6581/RawTherapee/issues/3537 to make the background & foreground both transparent - hehe, if you can't beat em, join 'em:-P. But that might disable the HP values tooltip up in enemies, unless that's literally a different type (it does look like a "reference" one). u/voiddp are you interested in somehow fixing this one site-wide, for all tabbed content, or at least more commonly outside this table? https://community.fandom.com/f/p/3303954997837826425 for instance mentions a fix that they implemented, though not submitted to the developer for some reason (changing the style of the div class advanced-tooltip to be display:inline-block).
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Raw photo editor
RawTherapee is a free raw processor.
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Mint Is Amazing - I have a couple of questions.
Is GIMP not an option? Raw Therapee? Darktable?
- How to convert Apple ProRAW to a format that darktable can use?
- Simulated film grain? Local Adjustments?
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What software is so good you can’t believe it’s free?
Darktable and RawTherapee for editing raw photos.
filmulator-gui
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The Virtual Blender Camera
Let's look at this from a perspective of Shannon's Information Theory. Cinema is a double tranmissive system. First, the world has things & shapes: it is information. It transmit / sends information about itself via light, which bounces off it and scatters or bounces. This travels through first an air/liquid/vacuum medium (distorting in some cases) and then the lens's optical medium. Then it impacts either a shutter (blocking the light) or if the shutter is open a frame of film, which is actually a lot of independent little film grains on a transmissive medium. Ok, we have now received the information, and the shutter closes and advances to the next frame, to repeat another reception.
Film is kind of interesting because the process of getting the information isn't done there. We also have to re-broadcast the film out, but honestly, that part is kind of boring: shine light through the developed film and it attenuates some parts of the light more than others, reproducing the information encoded on developed film quite directly & without loss.
So far, this has all been modelled pretty well by this project. We have fancy lens optics, reproducing the light-capture system of a camera. What's missing / un-canny valley so far is that the virtual world is usually a fairly poor facimile of the real world. The modelling straight up isn't as good. How things animate and move lack a subtlty of complex motion that real bodies in motion carry. There's a host of small issues around how light interacts/bounces off subjects that we don't model well in Blender or most systems: subsurface scattering effects aren't as fancy as they could be, the physical based rendering models aren't complex enough, the air itself as as a medium isn't well modelled. There's a huge combo of things the virtual worlds aren't as good at as the real world, and there's so many behaviors and nuances of things in the real world that virtual worlds usually don't capture as well. This largely defines the uncanny valley.
But, just to throw a little more fuel on the fire: this project also is missing another step in cinema that I skipped above. I don't think this is where the uncanny valley problem is, but I think it's a pretty sizable difference between film and digital cinema. Film has another tranmission process that I didn't describe above!
So, we've shot our movie. Now what? Well, we develop the film. What is developing? Well, we emerse the film in an activation bath to develop the exposed silver-halide crystals better known as film grains. There's information trapped in these crystals, they're at a certain state, and we have a chemical process which sends this information out, through a medium. The medium is the chemical developer, which turns the exposure into developed film grain, which is the received information from this system.
One of the really crazy things to me is that developing film is not at all like reading exposure values off a digital sensor. Because the process happens over time chemically, and the process itself is actively consuming the film developer as it works, which creates little local pockets where there's less developer. The process is non-linear. A heavily exposed scene will consume the developer and reduce further development speed not just for that film grain, but for the area around it.
Again, this isn't the uncanny valley problem. But it's still something missing from digital cinema, from this effort, that makes it substantially different from film cinema. There's projects like Filmulator https://filmulator.org/ that I love and adore which can simulate chemical development of film from RAW images. I'd love to see Virtual Blender Camera team up with efforts like these, to create a more genuine film-cinema feel, that models more than just the optical capture systems.
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Make Your Renders Unnecessarily Complicated by Modeling a Film Camera in Blender [video]
I'd also (re-)add: film is just one part of a transmission process.
Film has to be developed into something. And that's a chemical process, which is non-linear. Developer, the bath you put film in to activate the still blank but exposed reel, to turn the grains into actual "developed" photo, is a complex analog process. "Developer" is expended while developing film & becomes less effective at developing, creating a much stronger local contrast across pictures in a natural chemical way.
There's a pretty complex Shannon Information Theory system going on here, which I'm not certain how to model. There's maybe a information->transmit->medium->receive->information model between the scene and the film. Then an entirely separate information->transmit->medium->recieve->information model between the undeveloped scene and what actually shows up when you "develop" the film.
As you say, there are quite a variety of film types with different behaviors. https://github.com/t3mujin/t3mujinpack is set of Darktable presets to emulate various types of film. But the behavior of the film is still only half of the process. As I said in my previous post, developing the film is a complex chemical process, with lots of local effects for different parts of the image. There's enormous power here. https://filmulator.org/ is an epic project, that, in my view, is incredibly applicable to almost all modern digital photography, that could help us so much, to move beyond raw data & help us appreciate scenes more naturally. It's not "correct" but my personal view is the aesthetic is much better, and it somewhat represents what the human eye does anyways, with it's incredible ability to comprehend & view dynamic range.
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Show HN: Filmbox, physically accurate film emulation, now on Linux and Windows
How does this compare to my Filmulator, which basically runs a simulation of stand development?
https://filmulator.org
(I've been too busy on another project to dedicate too much time to it the past year, and dealing with Windows CI sucks the fun out of everything, so it hasn't been updated in a while…)
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Film Photography is Still a Great Option.
She's Got The Look! Many people spend so much time trying to make their digital photos look like film (and massive props to /u/CarVac for his development of Filmulator because it's awesome), but with film that's effortless and automatic. Want to make your photos look like they were shot on Ektar? Use Ektar. Portra? Use Portra. And Velvia, and Provia and Cinestill, and so on.
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Darktable 4.0.0 Released
> I don't want to do elaborate stuff like working with masks / applying filters to sections of the photo only. Only thing I usually do is increase saturation, and, rarely, brightness/aperture.
I don't think you're the intended audience for darktable. Try https://filmulator.org/
- Ask HN: Is there a chemical darkroom emulator for Linux
- [HUB] Can Ryzen 6000 Beat Intel Alder Lake? - AMD Ryzen 9 6900HS Review
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What is the best non-subscription photo editor?
There's a list in the FAQ. I try to stick to free and open-source software. Darktable, RawTherapee, and Filmulator have varying levels of complexity.
- How impactful is free and open source software development?
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Looking for good editing software
Shameless self-plug: https://filmulator.org/
What are some alternatives?
darktable - darktable is an open source photography workflow application and raw developer
sosumi-snap
motioncam - Motion Cam is a camera application for Android that replaces the entire camera pipeline. It consumes RAW images and uses computational photography to combine multiple images to reduce noise.
photostructure-for-servers - PhotoStructure is your new home for all your photos and videos. Installation should only take a couple minutes.
gmic - GREYC's Magic for Image Computing: A Full-Featured Open-Source Framework for Image Processing
gpr - General Purpose Raw image format
vello - An experimental GPU compute-centric 2D renderer.
davinci-resolve-linux - Setup Davinci Resolve on Linux an Fix Issues with Importing and Exporting Media
wallpapers - Wallpapers for Pop!_OS
ShareX - ShareX is a free and open source program that lets you capture or record any area of your screen and share it with a single press of a key. It also allows uploading images, text or other types of files to many supported destinations you can choose from.
dnglab - Camera RAW to DNG file format converter