server
A multi-threaded console / game server that handles logging, user commands and connections from clients. (by Raccoons-Rise-Up)
Riptide
Lightweight C# networking solution for multiplayer games. (by RiptideNetworking)
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server | Riptide | |
---|---|---|
4 | 4 | |
11 | 1,032 | |
- | 3.3% | |
0.0 | 8.8 | |
about 1 year ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
server
Posts with mentions or reviews of server.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-28.
- [Hobby] Raccoons Rise Up - 100% Open Source Free to Play MMORPG Text Based Long Term Progressive Resource Management Sim
- Raccoons Rise Up - 100% Open Source Free to Play MMORPG Text Based Long Term Progressive Resource Management Sim
- Raccoons Rise Up - MMORPG Text Based Long Term Progressive Resource Management Sim
Riptide
Posts with mentions or reviews of Riptide.
We have used some of these posts to build our list of alternatives
and similar projects.
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Netcode help
if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
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Multiplayer game question.
There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
- Thoughts on Tom Weilands Riptide multiplayer solution?
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How to make a multiplayer system like among us
Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.
What are some alternatives?
When comparing server and Riptide you can also consider the following projects:
ediabaslib - .NET BMW and VAG Ediabas interpreter library
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.