cherry
luajit2
cherry | luajit2 | |
---|---|---|
1 | 9 | |
17 | 1,171 | |
- | 2.3% | |
0.4 | 9.0 | |
over 2 years ago | about 1 month ago | |
Lua | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cherry
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Could someone clarify Raylib for me?
I also found this gtihub repo, this one is using luaJIT a just in time lua compiler, i dont know if you have any python expirience but this one, but from what i understand luaJIT makes lua a language that can be compiled and run in your terminal, it aperently also has a comminty made package/library manager called cherry.
luajit2
- LuaJIT
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Luajit is almost stop development, what will be neovim’s future?
And Neovim is using OpenResty's branch of Luajit
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Fengari – Lua for the Browser
Yea, LuaJIT can get near C speeds, as far as I'm aware. You can read more here: https://luajit.org/luajit.html
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Could someone clarify Raylib for me?
I also found this gtihub repo, this one is using luaJIT a just in time lua compiler, i dont know if you have any python expirience but this one, but from what i understand luaJIT makes lua a language that can be compiled and run in your terminal, it aperently also has a comminty made package/library manager called cherry.
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What's the state of LuaJIT these days?
openresty's LuaJIT2 has, and makes, regular releases (the last one was less than a month ago), and closely tracks development, including the extensions beyond Lua 5.1.
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Open letter to core vim developers and vim community
There is also the openresty fork of luajit which Neovim can be built with and provides their own releases.
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What is the benefit of writing plugins in Lua rather than any other language?
luajit.org said
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Where to start on making a game engine
Remember, bad C++ code will certainly be slower than good code written in an interpreted language! That being said, Lua is very fast, one of the fastest scripting languages. See this thread, which talks about LuaJit.
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Why LuaJIT's interpreter is written in assembly
https://github.com/openresty/luajit2
It has a few extras but they agree with the original luajit authors opinion that not every 5.2 feature can be made in jit.
What are some alternatives?
raylua - Cross-Platform, Modern, And updated LuaJIT bindings for raylib library.
LuaJIT - Mirror of the LuaJIT git repository
raylib-lua-sol - A simple and easy-to-use Lua library to enjoy videogames programming
pallene - Pallene Compiler
raylib - A simple and easy-to-use library to enjoy videogames programming
asm-dom - A minimal WebAssembly virtual DOM to build C++ SPA (Single page applications)
jaylib - Janet bindings to Raylib
pynvim - Python client and plugin host for Nvim
lua-languages - Languages that compile to Lua
benchmarks - Some benchmarks of different languages
cobweb - COBOL to WebAssembly compiler
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]