QuakeInjector
vkQuake
QuakeInjector | vkQuake | |
---|---|---|
15 | 58 | |
90 | 1,532 | |
- | - | |
0.0 | 9.2 | |
almost 2 years ago | about 1 year ago | |
Java | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
QuakeInjector
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Help with downloading a map pack?
There is an issue in the Quake Injector: https://github.com/hrehfeld/QuakeInjector/issues/146
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How do i add mods to quake?
If you are on PC the absolute easiest way is to use the Quake Injector. Mainly for custom maps, you can still download and play mods very quickly. More info here: https://www.quaddicted.com/tools/quake_injector
- Quake injector help
- I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
- Arcane Dimensions Extra Levels
- Limewire
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So, the add on/mods… we getting any?
use this, sql, and quakespasm spiked, and you'll have all the mods you need. no reason to rely on developers when there's over two decades of mods freely available to you. https://www.quaddicted.com/tools/quake_injector
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Quake map recommendations for newcomers
Grab Quake Injector and it will be a piece of cake to find good maps to play. Sort by rating, look for interesting names/themes, start with the earliest maps - there's lots of different ways to find content on quaddicted.
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Looking for mods recommendation
Do yourself a huge favor and download Quake Injector. You can then sort mods by rating / date / whatever and find shit loads. If you need more info or recommendations let me know.
- PSA: Quake Injector allows you to download, install and play any of Quaddicted's hundreds of maps and mods easily with zero effort
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
Simple-Quake-Launcher-2 - A simple map/mod/demo launcher for Quake, Quake 2, Hexen 2 and Half-Life.
ironwail - High-performance QuakeSpasm fork
appteka-android - 💊 Appteka is an alternative store for Android
Quakespasm - Extra bloaty junk to modernise stuff a bit.
client-linux - nQuake for Linux
yquake2 - The Yamagi Quake II client
pixel-dungeon - Traditional roguelike game with pixel-art graphics and simple interface
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
beatoraja - Cross-platform rhythm game based on Java and libGDX.
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
busybox - BusyBox for Android
OpenLara - Classic Tomb Raider open-source engine