Quake VS source-sdk-2013

Compare Quake vs source-sdk-2013 and see what are their differences.

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Quake source-sdk-2013
43 52
4,574 3,649
1.4% 0.4%
0.0 0.0
7 months ago 11 months ago
C C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Quake

Posts with mentions or reviews of Quake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

source-sdk-2013

Posts with mentions or reviews of source-sdk-2013. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.

What are some alternatives?

When comparing Quake and source-sdk-2013 you can also consider the following projects:

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

gmod-shootpos-fix - https://github.com/ValveSoftware/source-sdk-2013/pull/442

halflife - Half-Life 1 engine based games

quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.

source-sdk-2013 - This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.

Quake-III-Arena - Quake III Arena GPL Source Release

SEFGD - SE FGD's

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Quake-2 - Quake 2 GPL Source Release

Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.