gui
mk_parse_int
gui | mk_parse_int | |
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3 | 2 | |
1 | 1 | |
- | - | |
6.2 | 10.0 | |
12 months ago | about 1 year ago | |
C++ | C | |
MIT License | - |
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gui
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Looking for c++ open source projects
I have one if you want to mess with SFML and guis https://github.com/PupperGump/gui
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Need help choosing the tech stack for making very basic 2d game
I have a work-in-progress gui for SFML 2.5.1. It comes with buttons, sliders, and some nifty positioning/binding/drawing functions. TextInput is broken though, fixing that now.
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C++ Show and Tell - March 2023
I'm making a [gui](https://github.com/PupperGump/gui) for sfml.
mk_parse_int
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C++ Show and Tell - March 2023
String to int (signed, unsigned), (short, int, long, ...): https://github.com/MarekKnapek/mk_parse_int
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C++ Show and Tell - February 2023
Hi, I had very similar idea. I created a library that allows you to convert string to int in C89. It works with all integer types (short, int, long), signed and unsigned. New integers could be easily added. Its interface is also inspired by from_chars. No locales. Is fuzz tested. Will add wchar_t string support. https://github.com/MarekKnapek/mk_parse_int
What are some alternatives?
Telegram-Bot-Api-Cpp - Telegram Bot Api C++
ReductStore - A time series database for storing and managing large amounts of blob data
snake-game - A snake game with scores, options, audio and more created using SFML.
mk_clib - My C stuff.
milo - Cryptography library for modern C++.
osmanip - A cross-platform library for output stream manipulation using ANSI escape sequences.
arby - Arbitrary precision arithmetic in C++, even at compile-time
kotek - Framework for building your game engine or any application. This is a mirror repository so don't create any pull requests and proceed to the official repository, please. If you want to go to the original one you must follow this link: https://gitlab.com/wh1t3lord/kotek
led-cube-engine - Hardware agnostic RGB LED cube rendering engine.
StrToNum - String to Number conversion constexpr library, for char and wchar_t strings.