ProtoStructs.jl VS GPUCompiler.jl

Compare ProtoStructs.jl vs GPUCompiler.jl and see what are their differences.

ProtoStructs.jl

Easy prototyping of structs (by BeastyBlacksmith)

GPUCompiler.jl

Reusable compiler infrastructure for Julia GPU backends. (by JuliaGPU)
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ProtoStructs.jl GPUCompiler.jl
2 5
86 147
- 2.7%
7.3 8.6
27 days ago 17 days ago
Julia Julia
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ProtoStructs.jl

Posts with mentions or reviews of ProtoStructs.jl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-18.

GPUCompiler.jl

Posts with mentions or reviews of GPUCompiler.jl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-06.
  • Julia and GPU processing, how does it work?
    1 project | /r/Julia | 1 Jun 2022
  • GenieFramework – Web Development with Julia
    4 projects | news.ycombinator.com | 6 Apr 2022
  • We Use Julia, 10 Years Later
    10 projects | news.ycombinator.com | 14 Feb 2022
    I don't think it's frowned upon to compile, many people want this capability as well. If you had a program that could be proven to use no dynamic dispatch it would probably be feasible to compile it as a static binary. But as long as you have a tiny bit of dynamic behavior, you need the Julia runtime so currently a binary will be very large, with lots of theoretically unnecessary libraries bundled into it. There are already efforts like GPUCompiler[1] that do fixed-type compilation, there will be more in this space in the future.

    [1] https://github.com/JuliaGPU/GPUCompiler.jl

  • Why Fortran is easy to learn
    19 projects | news.ycombinator.com | 7 Jan 2022
    Julia's compiler is made to be extendable. GPUCompiler.jl which adds the .ptx compilation output for example is a package (https://github.com/JuliaGPU/GPUCompiler.jl). The package manager of Julia itself... is an external package (https://github.com/JuliaLang/Pkg.jl). The built in SuiteSparse usage? That's a package too (https://github.com/JuliaLang/SuiteSparse.jl). It's fairly arbitrary what is "external" and "internal" in a language that allows that kind of extendability. Literally the only thing that makes these packages a standard library is that they are built into and shipped with the standard system image. Do you want to make your own distribution of Julia that changes what the "internal" packages are? Here's a tutorial that shows how to add plotting to the system image (https://julialang.github.io/PackageCompiler.jl/dev/examples/...). You could setup a binary server for that and now the first time to plot is 0.4 seconds.

    Julia's arrays system is built so that most arrays that are used are not the simple Base.Array. Instead Julia has an AbstractArray interface definition (https://docs.julialang.org/en/v1/manual/interfaces/#man-inte...) which the Base.Array conforms to, and many effectively standard library packages like StaticArrays.jl, OffsetArrays.jl, etc. conform to, and thus they can be used in any other Julia package, like the differential equation solvers, solving nonlinear systems, optimization libraries, etc. There is a higher chance that packages depend on these packages then that they do not. They are only not part of the Julia distribution because the core idea is to move everything possible out to packages. There's not only a plan to make SuiteSparse and sparse matrix support be a package in 2.0, but also ideas about making the rest of linear algebra and arrays themselves into packages where Julia just defines memory buffer intrinsic (with likely the Arrays.jl package still shipped with the default image). At that point, are arrays not built into the language? I can understand using such a narrow definition for systems like Fortran or C where the standard library is essentially a fixed concept, but that just does not make sense with Julia. It's inherently fuzzy.

  • Cuda.jl v3.3: union types, debug info, graph APIs
    8 projects | news.ycombinator.com | 13 Jun 2021
    A fun fact is that the GPUCompiler, which compiles the code to run in GPU's, is the current way to generate binaries without hiding the whole ~200mb of julia runtime in the binary.

    https://github.com/JuliaGPU/GPUCompiler.jl/ https://github.com/tshort/StaticCompiler.jl/

What are some alternatives?

When comparing ProtoStructs.jl and GPUCompiler.jl you can also consider the following projects:

StaticTools.jl - Enabling StaticCompiler.jl-based compilation of (some) Julia code to standalone native binaries by avoiding GC allocations and llvmcall-ing all the things!

KernelAbstractions.jl - Heterogeneous programming in Julia

ObjectOriented.jl - Conventional object-oriented programming in Julia without breaking Julia's core design ideas

CUDA.jl - CUDA programming in Julia.

www.julialang.org - Julia Project website

StaticCompiler.jl - Compiles Julia code to a standalone library (experimental)

GeoStatsBase.jl - Base package for the GeoStats.jl framework

Vulkan.jl - Using Vulkan from Julia

arrow-julia - Official Julia implementation of Apache Arrow

oneAPI.jl - Julia support for the oneAPI programming toolkit.

RecursiveArrayTools.jl - Tools for easily handling objects like arrays of arrays and deeper nestings in scientific machine learning (SciML) and other applications

LoopVectorization.jl - Macro(s) for vectorizing loops.