ProceduralPlanetGodot VS Treacherous

Compare ProceduralPlanetGodot vs Treacherous and see what are their differences.

ProceduralPlanetGodot

A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity (by athillion)

Treacherous

A Godot tool for creating cell-based procedurally generated maps (by TreacherousDev)
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ProceduralPlanetGodot Treacherous
3 1
149 38
3.4% -
4.3 9.1
9 months ago 5 months ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ProceduralPlanetGodot

Posts with mentions or reviews of ProceduralPlanetGodot. We have used some of these posts to build our list of alternatives and similar projects.

Treacherous

Posts with mentions or reviews of Treacherous. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ProceduralPlanetGodot and Treacherous you can also consider the following projects:

godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.

PixelLevel - Pixel-perfect dungeon and environment sprites.

nativelib - NativeLib is a plugin management system for Godot engine.

godot-3-beginner-2d-platformer - Learn to create a 2d platform game with the Godot game engine. This is a beginner programming tutorial.