PopNotPoker
Zenbase
PopNotPoker | Zenbase | |
---|---|---|
1 | 1 | |
6 | 47 | |
- | - | |
0.0 | 0.0 | |
2 months ago | about 2 years ago | |
JavaScript | JavaScript | |
- | MIT License |
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PopNotPoker
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Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
Live movement of players which dont affect game/rule state, (ie, jumping up and down doesnt score a point) but wants low latency is another.
For the middle part, i developed https://github.com/NewChromantics/PopNotPoker as an alternative to boardgame.io for easy room creation, sharing, and most importantly to me, exetremely easy game rules (all async js)
The "netcode" would be stuck on top (player movement, voice chat etc), using a bit of player meta for say webrtc session sync (or udp addresses etc etc)
This is an approach I used for 25 years on pc, console and now vr & web games; have "keyframes" where the server/authority dictates new game state to everyone, and everything else is client side predicted and throwaway
Zenbase
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Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
I had been working on this project https://github.com/Fluffy9/Zenbase. I've been trying to figure out what it's good for and making an Agar.io like game is one thing I've started on. Combined with the nts library here to synchronize the clocks of devices https://github.com/gundb/gaming, I think it would be possible
What are some alternatives?
colyseus - ⚔ Multiplayer Framework for Node.js
enu - A Logo-like 3D environment, implemented in Nim
orbitdb - Peer-to-Peer Databases for the Decentralized Web
gun - An open source cybersecurity protocol for syncing decentralized graph data.
drive-desktop