PolyWorld
A world generator that is based on Voronoi diagrams (by Terasology)
toxiclibs
Official master repo (Git version) (by postspectacular)
PolyWorld | toxiclibs | |
---|---|---|
1 | 1 | |
79 | 170 | |
- | - | |
3.8 | 0.0 | |
5 months ago | almost 2 years ago | |
Java | Java | |
- | GNU Lesser General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PolyWorld
Posts with mentions or reviews of PolyWorld.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-24.
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How to go about adding roads to a proc gen'd heightmap?
Not sure if that helps in any way, but our Java implementation for the polygonal map gen can be found in Terasology/PolyWorld with the majority of the math in the delauny package. Maybe that's of any help to you, C# and Java may have enough similarities that it could be of help...
toxiclibs
Posts with mentions or reviews of toxiclibs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-03.
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A Go package to create different kinds of generative art.
I've been porting portions of https://github.com/postspectacular/toxiclibs to go for use w/ my plotter work for a bit now. Interesting to move something so designed in an OO way to go.
What are some alternatives?
When comparing PolyWorld and toxiclibs you can also consider the following projects:
TerasologyLauncher - Terasology Launcher is the official launcher for the open source game Terasology.
Cubyz - Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
3DWorld - 3D Procedural Game Engine Using OpenGL
generativeart - Generative Art in Go
MetalRenegades - A harsh western world with a robotic twist.
building-blocks - A voxel library for real-time applications.
Cities - Procedural city & road placement
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Terasology - Terasology - open source voxel world