PokemonGameEngine
OpenGL-GA
PokemonGameEngine | OpenGL-GA | |
---|---|---|
1 | 2 | |
199 | 16 | |
- | - | |
1.5 | 10.0 | |
about 2 months ago | over 1 year ago | |
C# | C# | |
MIT License | - |
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PokemonGameEngine
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I changed my Pokémon game engine to use OpenGL and here's how it looks now
The engine is open source and you can find it here: https://github.com/Kermalis/PokemonGameEngine
OpenGL-GA
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PBR Game Engine using ImGUI and Assimp - about 3 months of learning OpenGL
Thank you! It's made using OpenTK so I used OpenTK.net's tutorial and LearnOpenGL mostly. I listed most of my resources in my github repo :)
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Showcase of 2.5 months of progress of learning OpenGL and ImGUI with C#
The code is public and I will put all the resources i've used in the description of it soon
What are some alternatives?
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Arqan - Arqan is an OpenGL and GLFW binding for C# that allows you to directly use all OpenGL methods and enums methods and enums from the popular GLFW library
voxelman - Plugin-based client-server voxel game engine written in D language
Duality - a 2D Game Development Framework
pokemon-ngc-rando - Randomize XD and Colosseum
NthDimension - General purpose OpenGL deferred rendering for .Net Framework
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
UndergroundShop - Underground store is a store for Rom Hack, Mods and Fan Game written in C#
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.