PokemonGameEngine VS OpenGL-GA

Compare PokemonGameEngine vs OpenGL-GA and see what are their differences.

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PokemonGameEngine OpenGL-GA
1 2
199 16
- -
1.5 10.0
about 2 months ago over 1 year ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PokemonGameEngine

Posts with mentions or reviews of PokemonGameEngine. We have used some of these posts to build our list of alternatives and similar projects.

OpenGL-GA

Posts with mentions or reviews of OpenGL-GA. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing PokemonGameEngine and OpenGL-GA you can also consider the following projects:

pkNX - Pokémon (Nintendo Switch) ROM Editor & Randomizer

TrippyGL - A simple, lightweight yet highly versatile OpenGL graphics library

AFSPacker - AFS File Creator and Extractor

Arqan - Arqan is an OpenGL and GLFW binding for C# that allows you to directly use all OpenGL methods and enums methods and enums from the popular GLFW library

voxelman - Plugin-based client-server voxel game engine written in D language

Duality - a 2D Game Development Framework

pokemon-ngc-rando - Randomize XD and Colosseum

NthDimension - General purpose OpenGL deferred rendering for .Net Framework

Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology

OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated

UndergroundShop - Underground store is a store for Rom Hack, Mods and Fan Game written in C#

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.