PokEditor
pokeruby
PokEditor | pokeruby | |
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7 | 7 | |
10 | 745 | |
- | 0.8% | |
1.3 | 5.6 | |
about 2 years ago | 3 months ago | |
Java | C | |
GNU General Public License v3.0 only | - |
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PokEditor
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Bi-Weekly Questions Thread
PPRE should be avoided if that's possible. i believe pokeditor is the recommended tool for modifying things like evolution data.
Now there is one tool I didn't mention not because it's bad but I think it's the wrong time to start using it https://github.com/turtleisaac/PokEditor
pokeditor takes pokemon data from the rom and constructs it as a spreadsheet, then re-inserts that data from the spreadsheet after you've made changes. this makes it compatible with existing hacks. it's a command-line tool without a user-friendly interface but it if you're willing to put up with that it is the recommended option for gen 4. it also seems to have gen 5 support but that may be buggy.
editing pokemon base stats and stuff can be done thru pokeditor. it says it has support for gen 5, but there are no gen 5 templates, so... read the instructions closely and use it with caution. there might be other editors for pokemon data out there too.
pokeruby
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
- Anyone know of any resources that explain decompiling and how its done?
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Anyone have Ruby / sapphire trainer list / stat dumps?
The Ruby/Sapphire disassembly on GitHub lists the parties and IVs: https://github.com/pret/pokeruby/blob/master/src/data/trainer_parties.h (use control + F). The IVs are given as numbers out of 255, so multiply by 31/255 and round down to get the actual IV. For example, if the IV is listed as 200, then the actual IV is floor(31 * 200 / 255) = 24. The disassembly also contains other information like items: https://github.com/pret/pokeruby/blob/master/src/data/trainers_en.h. Unnamed grunts are only identified by a number, but you can compare them with the parties of grunts listed on Bulbapedia.
- Decompilation of Pokémon Ruby/Sapphire
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[Gen 3] Feebas encounters might be fixed for each frame
https://github.com/pret/pokeruby/blob/master/src/wild_encounter.c Here is the dissasembly as well.
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Bi-Weekly Questions Thread
here
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How did Pokemon code its actions in the turn phase, e.g status effects, stat changes, change party member
You could always take a look at these decompilation projects on GitHub by Pret (it’s pretty interesting IMO!)
What are some alternatives?
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
Trainer-Editor - A trainer editor for the 3rd generation Pokémon games.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
hgss-shiny-modifier - Python script to modify the Shiny encounter rate in Pokemon HeartGold/SoulSilver for NDS
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
pokeemerald - Decompilation of Pokémon Emerald
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
pokemon-showdown-client - The client for Pokémon Showdown
pokered - Disassembly of Pokémon Red/Blue