PlasticineLab
Code for paper "PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics" (by hzaskywalker)
ray-tracing-one-weekend-taichi
A fast python implementation of Ray Tracing in One Weekend using python and Taichi (by bsavery)
PlasticineLab | ray-tracing-one-weekend-taichi | |
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1 | 2 | |
122 | 180 | |
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0.0 | 1.9 | |
about 1 year ago | 11 months ago | |
Python | Python | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PlasticineLab
Posts with mentions or reviews of PlasticineLab.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-28.
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From molecular simulation to black hole rendering - Taichi-Lang makes life easier for digital content creators
PlasticineLab: A new differentiable physics benchmark, which includes a diverse collection of soft body manipulation tasks:
ray-tracing-one-weekend-taichi
Posts with mentions or reviews of ray-tracing-one-weekend-taichi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-28.
-
From molecular simulation to black hole rendering - Taichi-Lang makes life easier for digital content creators
Renderers are not something we can avoid talking about since Taichi was designed for computer graphics at the very beginning. An impressive project is about the implementation of the classic Ray Tracing in One Weekend using Taichi, by bsavery.
- Ray Tracing in One Weekend in Python Executing on the GPU
What are some alternatives?
When comparing PlasticineLab and ray-tracing-one-weekend-taichi you can also consider the following projects:
2d-fluid-simulator - 2D incompressible fluid solver implemented in Taichi.
Fast-Poisson-Image-Editing - A fast poisson image editing implementation that can utilize multi-core CPU or GPU to handle a high-resolution image input.
difftaichi - 10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
taichi_elements - High-performance multi-material continuum physics engine in Taichi
Cameray - A lens editor and simulator for fun.
taichimd - Interactive, GPU-accelerated Molecular Dynamics using the Taichi programming language
BlackHoleRayMarching
pyasflip - Python implementation of the ASFLIP advection method
PlasticineLab vs 2d-fluid-simulator
ray-tracing-one-weekend-taichi vs Fast-Poisson-Image-Editing
PlasticineLab vs difftaichi
ray-tracing-one-weekend-taichi vs 2d-fluid-simulator
PlasticineLab vs taichi_elements
ray-tracing-one-weekend-taichi vs Cameray
PlasticineLab vs Fast-Poisson-Image-Editing
ray-tracing-one-weekend-taichi vs taichimd
PlasticineLab vs BlackHoleRayMarching
ray-tracing-one-weekend-taichi vs difftaichi
PlasticineLab vs taichimd
ray-tracing-one-weekend-taichi vs pyasflip