PlaceInRedStandalone
PlaceInRedStandalone (by napalm00)
DamageThresholdFramework
source code for system here: https://www.nexusmods.com/fallout4/mods/33760 (by shavkacagarikia)
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PlaceInRedStandalone | DamageThresholdFramework | |
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2 | 1 | |
3 | 4 | |
- | - | |
0.0 | 0.0 | |
over 4 years ago | about 4 years ago | |
C++ | C++ | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PlaceInRedStandalone
Posts with mentions or reviews of PlaceInRedStandalone.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-09.
DamageThresholdFramework
Posts with mentions or reviews of DamageThresholdFramework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-09.
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F4SE Issues and Compatibility Thread
Damage Threshold Framework (Nexus) is one that, while I'm not personally interested in it, I'm sure at least a few people would be. From an outside perspective this one seems like it could be fairly simple to port, as it's mostly internal balance adjustments with a couple UI widgets, but I really can't say for sure.
What are some alternatives?
When comparing PlaceInRedStandalone and DamageThresholdFramework you can also consider the following projects:
ReClass.NET - More than a ReClass port to the .NET platform.
xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.
MCM_0.1_AS3
DialogueMenu - init