PlaceInRedStandalone VS DamageThresholdFramework

Compare PlaceInRedStandalone vs DamageThresholdFramework and see what are their differences.

DamageThresholdFramework

source code for system here: https://www.nexusmods.com/fallout4/mods/33760 (by shavkacagarikia)
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PlaceInRedStandalone DamageThresholdFramework
2 1
3 4
- -
0.0 0.0
over 4 years ago about 4 years ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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PlaceInRedStandalone

Posts with mentions or reviews of PlaceInRedStandalone. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.

DamageThresholdFramework

Posts with mentions or reviews of DamageThresholdFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    Damage Threshold Framework (Nexus) is one that, while I'm not personally interested in it, I'm sure at least a few people would be. From an outside perspective this one seems like it could be fairly simple to port, as it's mostly internal balance adjustments with a couple UI widgets, but I really can't say for sure.

What are some alternatives?

When comparing PlaceInRedStandalone and DamageThresholdFramework you can also consider the following projects:

ReClass.NET - More than a ReClass port to the .NET platform.

xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.

MCM_0.1_AS3

DialogueMenu - init