Pixelc
dpdk
Pixelc | dpdk | |
---|---|---|
12 | 3 | |
30 | 3,090 | |
- | 2.2% | |
3.4 | 9.9 | |
11 months ago | 14 days ago | |
C | C | |
GNU General Public License v3.0 only | - |
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Pixelc
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Google Play Store alternatives
For thoose interested in my engine: some And my pixel art editor: Pixelc which is also available in the Google Play Store
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Friday Post: What is something you made or solved in C that you are proud off?
My mobile friendly pixel art editor Pixelc and its (game) engine.
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Looking for a pixel art editor that I can use both on iPad and PC
I made a free pixel art editor called Pixelc. The WebApp also works on (updated) IOS devices! Try the multitouch mode, if you lack the styles.
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some + CxxDroid: Create games in C directly on Android
I also created a free pixel art editor app called Pixelc with "some". In fact, a lot of the code of "some" and "Pixelc" was written on my phone :D
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Programs for isometric world design? (Pixel Art)
Pixelc has an isometric tiling mode for the tile sizes 8, 16 or 32 pixels.
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some: Sdl2 OpenGL Mini Engine for mobile, desktop, web
I am doing a little game dev as a hobby with pixel art games and also created a pixel art editor called "Pixelc" with the some framework: https://github.com/renehorstmann/pixelc
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Pixelc: Free mobile friendly pixel art editor app
Source: https://github.com/renehorstmann/Pixelc
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is it possible to create a game using your phone?
I made a pixel art editor using my some framework called Pixelc https://github.com/renehorstmann/pixelc
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Pixelc: Mobile friendly Editor App
Tutorial / Documentation: https://github.com/renehorstmann/Pixelc/blob/main/doc.md
- Pixelc: Mobile friendly Pixel Art Editor, free and open source
dpdk
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Friday Post: What is something you made or solved in C that you are proud off?
I can't, its work. but its similar to this one: https://github.com/DPDK/dpdk/tree/main/drivers/net/e1000
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Matthias Killat - Lock-free programming for real-time systems - Meeting C++ 2021
You can read some details about the DPDK MP ring implementation here. They have support for 3 modes of MP/MC ring with different tradeoffs. Their ring implementation can be seen here.
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Looking for opinions on how to best reduce code duplication.
Your last approach is how I'd, and some other people do it, DPDK for example. So I'd say it's a pretty good approach, when it comes to readability, maintainability and extensibility. If you need another kind of do_something that takes a string, you can extend the private implementation and keep the signatures of the existing do_something's the same. Also, this way, your intentions are clear.
What are some alternatives?
gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
vpp
rhc - A C standard library addition.
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
wordwarvi - Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/
some - Sdl2 OpenGL Mini Engine.
bellcurve
space-nerds-in-space - Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
csscheck - An application which audits CSS code.