Physac
2D physics header-only library for videogames developed in C using raylib library. (by victorfisac)
physac-go
Small demo of using physac 2d physics engine in golang (by koteyur)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Physac
Posts with mentions or reviews of Physac.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-17.
- Do something when exiting/leaving a collision
- Helo People!, I am a fellow programmer. I made a game engine written in c with glfw. i am also gonna add networking which will help us to make multiplayer game
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Transpiling 2d physics engine from C to Go
To test this, I decided to try to convert something useful and found a small header-only 2D physics engine called physac.
physac-go
Posts with mentions or reviews of physac-go.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-08.
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Transpiling 2d physics engine from C to Go
Apparently, it was pretty easy! After some small fixes it started working. So, I added ebiten to see how it works in practice. And finally, I created a small wasm demo. It was harder, because of some strange bugs, which I could fix by getting rid of unsafe from transplited code. But it wasn't too much hard (actually - nothing, comparing to writing physics engine from scratch).
What are some alternatives?
When comparing Physac and physac-go you can also consider the following projects:
rAudio - Raspberry Pi audio player: AirPlay, Audio CD, Bluetooth, DAB radio, DSP, Internet rafio, Multi-room, Spotify Connect, UPnP/DLNA
cxgo - Tool for transpiling C to Go.
SKR_Physics - SKR_Physics is a lightweight and easy to use 2D physics engine which is written in C.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
ferox - A lightweight 2D physics engine written in C, for educational purposes.
cdogs-sdl - Classic overhead run-and-gun game
raw-physics - Simple rigid-body physics simulator powered by XPBD.
Chipmunk - A fast and lightweight 2D game physics library.
raudio - A simple and easy-to-use audio library based on miniaudio
Ariel_X - A game engine written in C with glfw.