BoilR
slint
BoilR | slint | |
---|---|---|
149 | 138 | |
1,315 | 15,103 | |
- | 3.1% | |
5.9 | 9.9 | |
15 days ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 Or Slint Royalty-Free |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BoilR
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steam input in lutris games?
The easiest way to do this is to use Boilr. It supports Lutris and will add your Lutris games to Steam as shortcut automatically (and also download game art from SteamGridDB if you give it an API number). Boilr is also on Flathub so installing it and using it is super super easy.
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Using Steam Rom Manager to add non steam games
And the fantastic Boilr
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Proper Way to Add Alan Wake 2 as Steam Shortcut?
Hi, there's this old thread, and here the link to the tool itself. Hope it works.
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The worst part of the Steam Deck? Launchers.
For most of them, use Boilr. Sometimes it doesn’t work, or the launcher isn’t supported, then you gotta look up “How to add X launcher games to steam”.
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Last night I finally worked up the courage to do the shell swap!
Or Boilr, to automate it.
- Adding epic games 'games' to steamOS
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Adding Custom Art to Non Steam Games
Can try this https://github.com/boppreh/steamgrid or this one https://github.com/PhilipK/BoilR for art on non steam game needs ur steamgriddb id
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Best way for non-Steam Games/Launchers
You can use BoilR (https://github.com/PhilipK/BoilR) for that, it will scan all of the usual install locations for your games and let you add them to Steam as individual entries.
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Linux Tech Tips EP#17: Install Game Launchers on Steam, the easy way!
Update: You can use BoilR (https://github.com/PhilipK/BoilR) to scan for the games installed and add them as individual entries to Steam, thanks to u/RightSaidJames for the tip!
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Yet another Steam Deck settings guide (30fps)
I unfortunately haven't used steam rom manager before. I'll take a look into it if I get some spare time today and update this comment with how to do it. I use an app called BoilR to add my non-steam games and download artwork for them. You can read about it on it's GitHub page. It may be a bit more technical but I like it better since it adds the emulators rather than the games. This so I don't have my steam library filled with duplicates of my games between yuzu stable and yuzu-ea, if that makes sense.
slint
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Ask HN: Why would you ever use C++ for a new project over Rust?
Did you get a chance to check https://slint.dev?
Disclaimer: I work for Slint
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Deno in 2023
Currently, we do it by using binaries through napi-rs so we can bring in a window using the platform native API. And then we do some hack to merge the event loops.
But if Deno supports bringing up a window directly, this means we can just ship wasm instead of native binary for all platform. And also I hope event loop integration will be simplified.
Although we'd also need more API than just showing a window (mouse and keyboard input, accessibility, popup window, system tray, ...)
[1] https://slint.dev
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Slint GUI Toolkit
Rich Text content is not yet implemented. This is tracked in https://github.com/slint-ui/slint/issues/2723
Thanks for reporting the broken link. Fixed in https://github.com/slint-ui/slint/commit/9200480b532f49007d2...
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slint VS rinf - a user suggested alternative
2 projects | 24 Jan 2024
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A 2024 Plea for Lean Software
With Slint (https://slint.dev) we're trying to make a lightweight toolkit that doesn't use HTML/CSS. And that you can program either from low level languages such as C++ or Rust. As well as with higher level language such as JavaScript, and we want to extend to python too.
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Immediate Mode GUI Programming
I haven't. I was just searching for a GUI library that was Bevy-compatible and slint isn't at the moment: https://github.com/slint-ui/slint/discussions/940
Sorry!
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Why the M2 is more advanced that it seemed
Trying to do that with Slint: https://slint.dev
- 9 years of Apple text editor solo dev
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The Linux graphics stack in a nutshell, part 1
You can do that with Slint (https://slint.dev) and its linuxkms backend. No need for a xorg server or wayland compositor, just run the application made with Slint from the init script.
- Qt 6.6 and 6.7 Make QML Faster Than Ever: A New Benchmark and Analysis
What are some alternatives?
steamgrid - Downloads images to fill your Steam grid view
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
HeroicBashLauncher - Directly launch any Epic Games Store and GOG game from anywhere without Heroic on Linux.
iced - A cross-platform GUI library for Rust, inspired by Elm
EmuDeck - Emulator configurator for Steam Deck
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
steam-rom-manager - An app for managing ROMs in Steam
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
SGDBoop - A program used for applying custom artwork to Steam, using SteamGridDB. Supports both Windows and Linux, written completely in C.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
NonSteamLaunchers-On-Steam-Deck - Installs the latest GE-Proton and Installs Non Steam Launchers under 1 Proton prefix folder and adds them to your steam library. Installs... Battle.net, Epic Games, Ubisoft, GOG, EA App, Amazon Games, itch.io , Legacy Games, The Humble Games Collection, IndieGala, Rockstar Games Launcher, Glyph, Minecraft & VK Play. SD Card Support and Games.
cxx-qt - Safe interop between Rust and Qt