PackageCompiler.jl
tokio
PackageCompiler.jl | tokio | |
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26 | 196 | |
1,371 | 24,761 | |
0.5% | 1.8% | |
7.8 | 9.5 | |
7 days ago | 5 days ago | |
Julia | Rust | |
MIT License | MIT License |
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PackageCompiler.jl
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Potential of the Julia programming language for high energy physics computing
Yes, julia can be called from other languages rather easily, Julia functions can be exposed and called with a C-like ABI [1], and then there's also various packages for languages like Python [2] or R [3] to call Julia code.
With PackageCompiler.jl [4] you can even make AOT compiled standalone binaries, though these are rather large. They've shrunk a fair amount in recent releases, but they're still a lot of low hanging fruit to make the compiled binaries smaller, and some manual work you can do like removing LLVM and filtering stdlibs when they're not needed.
Work is also happening on a more stable / mature system that acts like StaticCompiler.jl [5] except provided by the base language and people who are more experienced in the compiler (i.e. not a janky prototype)
[1] https://docs.julialang.org/en/v1/manual/embedding/
[2] https://pypi.org/project/juliacall/
[3] https://www.rdocumentation.org/packages/JuliaCall/
[4] https://github.com/JuliaLang/PackageCompiler.jl
[5] https://github.com/tshort/StaticCompiler.jl
- Strong arrows: a new approach to gradual typing
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Making Python 100x faster with less than 100 lines of Rust
One of Julia's Achilles heels is standalone, ahead-of-time compilation. Technically this is already possible [1], [2], but there are quite a few limitations when doing this (e.g. "Hello world" is 150 MB [7]) and it's not an easy or natural process.
The immature AoT capabilities are a huge pain to deal with when writing large code packages or even when trying to make command line applications. Things have to be recompiled each time the Julia runtime is shut down. The current strategy in the community to get around this seems to be "keep the REPL alive as long as possible" [3][4][5][6], but this isn't a viable option for all use cases.
Until Julia has better AoT compilation support, it's going to be very difficult to develop large scale programs with it. Version 1.9 has better support for caching compiled code, but I really wish there were better options for AoT compiling small, static, standalone executables and libraries.
[1]: https://julialang.github.io/PackageCompiler.jl/dev/
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What's Julia's biggest weakness?
Doesn’t work on Windows, but https://github.com/JuliaLang/PackageCompiler.jl does.
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I learned 7 programming languages so you don't have to
Also, you can precompile a whole package and just ship the binary. We do this all of the time.
https://github.com/JuliaLang/PackageCompiler.jl
And getting things precompiled: https://sciml.ai/news/2022/09/21/compile_time/
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Julia performance, startup.jl, and sysimages
You can have a look at PackageCompiler.jl
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Why Julia 2.0 isn’t coming anytime soon (and why that is a good thing)
I think by PackageManager here you mean package compiler, and yes these improvements do not need a 2.0. v1.8 included a few things to in the near future allow for building binaries without big dependencies like LLVM, and finishing this work is indeed slated for the v1.x releases. Saying "we are not doing a 2.0" is precisely saying that this is more important than things which change the user-facing language semantics.
And TTFP does need to be addressed. It's a current shortcoming of the compiler that native and LLVM code is not cached during the precompilation stages. If such code is able to precompile into binaries, then startup time would be dramatically decreased because then a lot of package code would no longer have to JIT compile. Tim Holy and Valentin Churavy gave a nice talk at JuliaCon 2022 about the current progress of making this work: https://www.youtube.com/watch?v=GnsONc9DYg0 .
This is all tied up with startup time and are all in some sense the same issue. Currently, the only way to get LLVM code cached, and thus startup time essentially eliminated, is to build it into what's called the "system image". That system image is the binary that package compiler builds (https://github.com/JuliaLang/PackageCompiler.jl). Julia then ships with a default system image that includes the standard library in order to remove the major chunk of code that "most" libraries share, which is why all of Julia Base works without JIT lag. However, that means everyone wants to have their thing, be it sparse matrices to statistics, in the standard library so that it gets the JIT-lag free build by default. This means the system image is huge, which is why PackageCompiler, which is simply a system for building binaries by appending package code to the system image, builds big binaries. What needs to happen is for packages to be able to precompile in a way that then caches LLVM and native code. Then there's no major compile time advantage to being in the system image, which will allow things to be pulled out of the system image to have a leaner Julia Base build without major drawbacks, which would then help make the system compile. That will then make it so that an LLVM and BLAS build does not have to be in every binary (which is what takes up most of the space and RAM), which would then allow Julia to much more comfortably move beyond the niche of scientific computing.
- Is it possible to create a Python package with Julia and publish it on PyPi?
- GenieFramework – Web Development with Julia
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Julia for health physics/radiation detection
You're probably dancing around the edges of what [PackageCompiler.jl](https://github.com/JuliaLang/PackageCompiler.jl) is capable of targeting. There are a few new capabilities coming online, namely [separating codegen from runtime](https://github.com/JuliaLang/julia/pull/41936) and [compiling small static binaries](https://github.com/tshort/StaticCompiler.jl), but you're likely to hit some snags on the bleeding edge.
tokio
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On Implementation of Distributed Protocols
Being able to control nondeterminism is particularly useful for testing and debugging. This allows creating reproducible test environments, as well as discrete-event simulation for faster-than-real-time simulation of time delays. For example, Cardano uses a simulation environment for the IO monad that closely follows core Haskell packages; Sui has a simulator based on madsim that provides an API-compatible replacement for the Tokio runtime and intercepts various POSIX API calls in order to enforce determinism. Both allow running the same code in production as in the simulator for testing.
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I pre-released my project "json-responder" written in Rust
tokio / hyper / toml / serde / serde_json / json5 / console
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Cryptoflow: Building a secure and scalable system with Axum and SvelteKit - Part 0
tokio - An asynchronous runtime for Rust
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Top 10 Rusty Repositories for you to start your Open Source Journey
3. Tokio
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API Gateway, Lambda, DynamoDB and Rust
The AWS SDK makes use of the async capabilities in the Tokio library. So when you see async in front of a fn that function is capable of executing asynchronously.
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The More You Gno: Gno.land Monthly Updates - 6
Petar is also looking at implementing concurrency the way it is in Go to have a fully functional virtual machine as it is in the spec. This would likely attract more external contributors to developing the VM. One advantage of Rust is that, with the concurrency model, there is already an extensive library called Tokio which he can use. Petar stresses that this isn’t easy, but he believes it’s achievable, at least as a research topic around determinism and concurrency.
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Consuming an SQS Event with Lambda and Rust
Another thing to point out is that async is a thing in Rust. I'm not going to begin to dive into this paradigm in this article, but know it's handled by the awesome Tokio framework.
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netcrab: a networking tool
So I started by using Tokio, a popular async runtime. The docs and samples helped me get a simple outbound TCP connection working. The Rust async book also had a lot of good explanations, both practical and digging into the details of what a runtime does.
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Thread-per-Core
Regarding the quote:
> The Original Sin of Rust async programming is making it multi-threaded by default. If premature optimization is the root of all evil, this is the mother of all premature optimizations, and it curses all your code with the unholy Send + 'static, or worse yet Send + Sync + 'static, which just kills all the joy of actually writing Rust.
Agree about the melodramatic tone. I also don't think removing the Send + Sync really makes that big a difference. It's the 'static that bothers me the most. I want scoped concurrency. Something like <https://github.com/tokio-rs/tokio/issues/2596>.
Another thing I really hate about Rust async right now is the poor instrumentation. I'm having a production problem at work right now in which some tasks just get stuck. I wish I could do the equivalent of `gdb; thread apply all bt`. Looking forward to <https://github.com/tokio-rs/tokio/issues/5638> landing at least. It exists right now but is experimental and in my experience sometimes panics. I'm actually writing a PR today to at least use the experimental version on SIGTERM to see what's going on, on the theory that if it crashes oh well, we're shutting down anyway.
Neither of these complaints would be addressed by taking away work stealing. In fact, I could keep doing down my list, and taking away work stealing wouldn't really help with much of anything.
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PHP-Tokio – Use any async Rust library from PHP
The PHP <-> Rust bindings are provided by https://github.com/Nicelocal/ext-php-rs/ (our fork of https://github.com/davidcole1340/ext-php-rs with a bunch of UX improvements :).
php-tokio's integrates the https://revolt.run event loop with the https://tokio.rs event loop; async functionality is provided by the two event loops, in combination with PHP fibers through revolt's suspension API (I could've directly used the PHP Fiber API to provide coroutine suspension, but it was a tad easier with revolt's suspension API (https://revolt.run/fibers), since it also handles the base case of suspension in the main fiber).
What are some alternatives?
StaticCompiler.jl - Compiles Julia code to a standalone library (experimental)
async-std - Async version of the Rust standard library
julia - The Julia Programming Language
Rocket - A web framework for Rust.
Genie.jl - 🧞The highly productive Julia web framework
hyper - An HTTP library for Rust
LuaJIT - Mirror of the LuaJIT git repository
futures-rs - Zero-cost asynchronous programming in Rust
Dash.jl - Dash for Julia - A Julia interface to the Dash ecosystem for creating analytic web applications in Julia. No JavaScript required.
smol - A small and fast async runtime for Rust
Transformers.jl - Julia Implementation of Transformer models
rayon - Rayon: A data parallelism library for Rust