PSXFunkin VS TinyXML

Compare PSXFunkin vs TinyXML and see what are their differences.

PSXFunkin

Friday Night Funkin' on the original PlayStation (by cuckydev)

TinyXML

TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs. (by leethomason)
XML
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PSXFunkin TinyXML
20 3
145 4,853
- -
9.4 6.0
over 2 years ago 15 days ago
C C++
Mozilla Public License 2.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PSXFunkin

Posts with mentions or reviews of PSXFunkin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-04.

TinyXML

Posts with mentions or reviews of TinyXML. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-28.
  • Currently, what are some of the worst things about C++?
    5 projects | /r/cpp | 28 Apr 2022
    If someone wants a decent example to learn CMake from, I rewrote the tinyxml2 build not so long ago. It's small, but it handles tricky cases regarding distributing both static and shared versions of the library. See here: https://github.com/leethomason/tinyxml2
  • Questions on Maps
    2 projects | /r/cpp_questions | 14 Feb 2022
    Ah ok in that case variants are applicable. You could also consider using an xml parsing library such as https://github.com/leethomason/tinyxml2, given it’s a custom built api for dealing with xml it may be a bit less cumbersome than using variants.
  • I'm trying to compile the PS1 port someone made on Github, but I suck at life and can't figure this shit out. pls help
    4 projects | /r/FridayNightFunkin | 27 Jun 2021
    I can't figure out how to compile the source code for the PSX port someone made. The Project's on Github, and I've been trying to figure out how to compile it for the past 2 hours. Compiling it requires 2 more files, nolibgs_hello_worlds and mkpsxiso, which itself seems to require tinyxml2, which I can't seem to compile in Visual studio. As is probably obvious by now, I ain't no coder, this is my first time trying to compile any GitHub source code. But damn it, I wanna play this game on my PS1, I will figure it out. does anyone have a straightforward guide that even an absolute monkey brain moron like me can understand, or better yet, an already compiled version of the room that I can burn to a CD and play on my modchiped PS1?

What are some alternatives?

When comparing PSXFunkin and TinyXML you can also consider the following projects:

Universal-Updater - An easy to use app for installing and updating 3DS homebrew

PugiXML - Light-weight, simple and fast XML parser for C++ with XPath support

mkpsxiso - ISO disc image maker written specifically for PlayStation homebrew development

Libxml2 - Read-only mirror of https://gitlab.gnome.org/GNOME/libxml2

nolibgs_hello_worlds - Collection of PsyQ basic examples NOT using libgs

Xerces-C++ - Apache Xerces-C validating XML parser

Retroid-Pocket-2-Plus-Wiki - Retroid Pocket 2 Plus FAQ/Wiki

Expat - The Expat XML Parser

TinyXML++ - This project is obsolete. TinyXML-2 offers a very similar C++ interface.

STL - MSVC's implementation of the C++ Standard Library.