OtisFX
prod80-ReShade-Repository
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OtisFX | prod80-ReShade-Repository | |
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14 | 4 | |
125 | 132 | |
- | - | |
4.6 | 0.0 | |
2 months ago | 9 months ago | |
HLSL | HLSL | |
GNU General Public License v3.0 or later | MIT License |
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OtisFX
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Screenshots Using Reshade
Hello! I grabbed this one: https://github.com/FransBouma/OtisFX and adjusted the Adaptive Fog. Please note that you'll need to follow this guide to flip the fog image (otherwise the fog is upside-down, with tree silhouettes pointing downward lol):
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Have my V and world looking pretty much how I want it to but the face isn't right. I see a lot of great screenshots with practically photo realistic V faces. Is there a mod to achieve this?
you can set up lights using AMM or the Camera Tools by Frans 'Otis_Inf' Bouma which cost money unfortunately. the same guy also made CinematicDOF for ReShade which is free and so much better than the Depth of Field built into the in-game Photo Mode.
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Beauty in the day / merc at night
placing lights using AMM and CinematicDOF from OtisFX in ReShade are massive improvements in image quality. there are tons of tutorials on getting better compositions and posing. i find this guides like this on where to crop portraits very useful.
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Valerie - In game screenshots using Reshade & Cyberlite
it's most likely CinematicDOF for Reshade. made by the same person who also made the photo mode mod, but this one's free! (and also incredibly good)
- Where can I get the .fx files, like fakehdr.fx? I have a game install from someone else, but when I install reshade to another game, most fx files are missing. Can I just copy and paste? (Even if they're from an older version?)
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[Sigh] Ah...Swamp
Cinematic DoF by FransBouma
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Crytek sends letter of Cease and Desist to popular photomode modder Frans Bouma
No I'm not: https://github.com/FransBouma/InjectableGenericCameraSystem How get started: https://weblogs.asp.net/fbouma/let-s-add-a-photo-mode-to-wolfenstein-ii-the-new-colossus-pc My reshade shaders: https://github.com/FransBouma/OtisFX My UUU v3, usable in 300 games is still free: https://framedsc.com/GeneralGuides /universal_ue4_consoleunlocker.htm I contributed to Reshade as well.
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Walking in the acid rain
AdaptiveFog shader for ReShade to make the yellow fog denser/more opaque
- Is there a way to find out where the reshade installer sources all the various shaders from? Can't use the installer under WINE so I need to get them manually
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Are there ReShade settings that will give the game more cinematic blurry console look?
Try Depth Haze. From https://github.com/FransBouma/OtisFX:
prod80-ReShade-Repository
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Need help adjusting only grey colors
Prod80's shader pack has few good solutions. Just to name a few: Color Balance, Shadows_Midtones_Highlights, Color Gamut, Correct Color or Correct Contrast.
- The night is my ally
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BT-7274 - In game screenshot with Reshade
Brightness/contrast/saturation based on depth by Prod80 https://github.com/prod80/prod80-ReShade-Repository
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Exploration of the satellite at Hurston - In game screenshot with Reshade
- https://github.com/prod80/prod80-ReShade-Repository
What are some alternatives?
reshade-shaders - A collection of post-processing shaders written for ReShade.
reshade-xhair - A customizable, fullscreen-compatible crosshair overlay for ReShade
qUINT - Collection of general-purpose effects for the ReShade shader injector.
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
AstrayFX - Shaders for ReShade that strayed away from the Depth3D Repo.
reshade - A generic post-processing injector for games and video software.
MLUT - Previously known as Super Look Up Tables
fubax-shaders - A collection of post-processing shaders written for ReShade that I contribute to.
reshade-xhair - A heavily customizable, fullscreen-compatible crosshair overlay for ReShade
Erics-MagicaVoxel-Shaders - Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood System etc.