OsuHelper VS JANOARG

Compare OsuHelper vs JANOARG and see what are their differences.

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OsuHelper JANOARG
2 1
63 27
- -
4.3 8.6
about 3 years ago 15 days ago
C# C#
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OsuHelper

Posts with mentions or reviews of OsuHelper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-15.

JANOARG

Posts with mentions or reviews of JANOARG. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing OsuHelper and JANOARG you can also consider the following projects:

storybrew - A storyboard editor for osu!

ConvertHero - Tool for automatically placing tempo markers in CloneHero .chart files, and for converting MIDI files to CloneHero .chart files.

CollectionManager - An extensive tool for creating, editing, and exporting of osu! collections.

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

StreamCompanion - osu! information extractor, ranging from selected map info to live play data

MonoGame - One framework for creating powerful cross-platform games.

PolyrhythmMania - A game that faithfully recreates the Polyrhythm minigame from Rhythm Tengoku (リズム天国), with a built-in level editor

osu - rhythm is just a *click* away!

osu-cleaner - Small tool, written in C#, to clean unused elements from beatmaps.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

OsuCollectionGenerator - Generate stream collections from your osu! beatmaps.