Orleans.CosmosDB
MineCase
Orleans.CosmosDB | MineCase | |
---|---|---|
1 | 2 | |
40 | 750 | |
- | 0.0% | |
0.0 | 0.0 | |
10 months ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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Orleans.CosmosDB
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Virtual Actors : Dapr vs Orleans
Reminders were also very easy to setup. Until I tried to configure real world persistence for them that is. At this point in my research I was trying to keep things neat and tidy and store everything in ComsosDB. Unfortunately, I could not get the reminder persistence package for Orleans to work at all. I wound up having to use the AzureStorage package instead. So now my data was half in a SQL API account and half in a Table API account.
MineCase
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The server software iceberg
Found it https://github.com/dotnetGame/MineCase
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Can you host 1 minecraft server on 2 machines?
Bro, when you have 1 service one more than 1 machine it's called distributed or decentralized Using those words together with "minecraft server" you can find everything about this I don't know which project is the best, but there are many projects github I think it's an amazing idea to have a distributed server, or even a game I will read about this later, it's a very good topic Here are some links to github: https://github.com/dotnetGame/MineCase https://github.com/mappum/redstone It's exactly what you want
What are some alternatives?
Marten - .NET Transactional Document DB and Event Store on PostgreSQL
MultiPaper - Multi-server, single-world papermc implementation
ExRam.Gremlinq - A .NET object-graph-mapper for Apache TinkerPop™ Gremlin enabled databases.
Rarismas-Server-Manager - Simple, Clean, Lightweight. RSM, Making hosting easier for everyone.
Liquid-Application-Framework - Liquid Application Framework documentation, useful links and sample project
nbt-studio - An up-to-date NBT viewer and editor with lots of new features
docs - Dapr user documentation, used to build docs.dapr.io
Orleans.SyncWork - This package's intention is to expose an abstract base class to allow https://github.com/dotnet/orleans/ to work with long running CPU bound synchronous work, without becoming overloaded.
dapr - Dapr is a portable, event-driven, runtime for building distributed applications across cloud and edge.
Minecraft-Console-Client - Lightweight console for Minecraft chat and automated scripts
SignalR.Orleans - SignalR backend based on Orleans.
BedrockManagementService - A multiple host, multiple server, Minecraft bedrock server management service and GUI manager.