Orleans.CosmosDB VS MineCase

Compare Orleans.CosmosDB vs MineCase and see what are their differences.

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Orleans.CosmosDB MineCase
1 2
40 750
- 0.0%
0.0 0.0
10 months ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Orleans.CosmosDB

Posts with mentions or reviews of Orleans.CosmosDB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-28.
  • Virtual Actors : Dapr vs Orleans
    3 projects | dev.to | 28 Jun 2022
    Reminders were also very easy to setup. Until I tried to configure real world persistence for them that is. At this point in my research I was trying to keep things neat and tidy and store everything in ComsosDB. Unfortunately, I could not get the reminder persistence package for Orleans to work at all. I wound up having to use the AzureStorage package instead. So now my data was half in a SQL API account and half in a Table API account.

MineCase

Posts with mentions or reviews of MineCase. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.
  • The server software iceberg
    6 projects | /r/admincraft | 1 Jun 2022
    Found it https://github.com/dotnetGame/MineCase
  • Can you host 1 minecraft server on 2 machines?
    2 projects | /r/admincraft | 31 Mar 2021
    Bro, when you have 1 service one more than 1 machine it's called distributed or decentralized Using those words together with "minecraft server" you can find everything about this I don't know which project is the best, but there are many projects github I think it's an amazing idea to have a distributed server, or even a game I will read about this later, it's a very good topic Here are some links to github: https://github.com/dotnetGame/MineCase https://github.com/mappum/redstone It's exactly what you want

What are some alternatives?

When comparing Orleans.CosmosDB and MineCase you can also consider the following projects:

Marten - .NET Transactional Document DB and Event Store on PostgreSQL

MultiPaper - Multi-server, single-world papermc implementation

ExRam.Gremlinq - A .NET object-graph-mapper for Apache TinkerPop™ Gremlin enabled databases.

Rarismas-Server-Manager - Simple, Clean, Lightweight. RSM, Making hosting easier for everyone.

Liquid-Application-Framework - Liquid Application Framework documentation, useful links and sample project

nbt-studio - An up-to-date NBT viewer and editor with lots of new features

docs - Dapr user documentation, used to build docs.dapr.io

Orleans.SyncWork - This package's intention is to expose an abstract base class to allow https://github.com/dotnet/orleans/ to work with long running CPU bound synchronous work, without becoming overloaded.

dapr - Dapr is a portable, event-driven, runtime for building distributed applications across cloud and edge.

Minecraft-Console-Client - Lightweight console for Minecraft chat and automated scripts

SignalR.Orleans - SignalR backend based on Orleans.

BedrockManagementService - A multiple host, multiple server, Minecraft bedrock server management service and GUI manager.