OpenXRHandTracking VS action_binding_layer

Compare OpenXRHandTracking vs action_binding_layer and see what are their differences.

OpenXRHandTracking

OpenXR API layer enabling XR_EXT_hand_tracking support using Ultraleap tracking (by ultraleap)
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OpenXRHandTracking action_binding_layer
4 1
40 2
- -
1.0 4.8
over 1 year ago almost 3 years ago
C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenXRHandTracking

Posts with mentions or reviews of OpenXRHandTracking. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-14.

action_binding_layer

Posts with mentions or reviews of action_binding_layer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-04.
  • Building an openxr layer
    6 projects | /r/OpenXR | 4 Mar 2022
    If you want to know how to start developing, I think the code of my layer that attempts to fix a steamvr for linux issue https://github.com/ChristophHaag/gl_context_fix_layer is quite minimal and simple. I also have a (very unfinished) proof of concept layer to modify action bindings that an application suggests to runtimes https://github.com/ChristophHaag/action_binding_layer

What are some alternatives?

When comparing OpenXRHandTracking and action_binding_layer you can also consider the following projects:

OpenXR-OverlayLayer - Implementation of the OpenXR Overlay extension as a layer

_ARCHIVE_XR_APILAYER_NOVENDOR_fov_modifier - An OpenXR layer to alter the FOV of the stereo view based on a config file.

OxideXR - OpenXR binding customisation layer.

driver_leap - Improved SteamVR driver for Leap Motion controller

gl_context_fix_layer

openvr - OpenVR SDK