OpenWorld
Riptide
OpenWorld | Riptide | |
---|---|---|
1 | 4 | |
96 | 1,040 | |
- | 1.9% | |
3.5 | 8.8 | |
about 1 year ago | 4 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenWorld
-
How do i play the open-world mod with just one friend
https://github.com/TastyLollipop/OpenWorld These are the server files, you need to download from release section and follow the readme on the first page
Riptide
-
Netcode help
if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
-
Multiplayer game question.
There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
- Thoughts on Tom Weilands Riptide multiplayer solution?
-
How to make a multiplayer system like among us
Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.
What are some alternatives?
rocket-craft - Based on UE 4.24 c++ & blueprint projects. One source all platforms! Game list: Race game BRM , FPShooter Hang3d , Survival zombie. Success build for window , html5 , android. Multiplatform.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
PrepareLanding - PrepareLanding: a Rimworld Mod
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
Multiplayer - Zetrith's Multiplayer mod for RimWorld
Mirror - #1 Open Source Unity Networking Library
GeologicalLandforms - Map generation mod for the game RimWorld
web3.unity - 🕹 Unity SDK for building games that interact with blockchains.
iso14229 - ISO 14229 (UDS) server and client for embedded systems
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"