OpenNefia VS Yue

Compare OpenNefia vs Yue and see what are their differences.

OpenNefia

(Archived) Moddable engine reimplementation of the Japanese roguelike Elona. (by Ruin0x11)

Yue

A library for creating native cross-platform GUI apps (by yue)
GUI
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OpenNefia Yue
4 8
99 3,334
- 2.2%
9.6 7.1
over 2 years ago 30 days ago
Lua C++
MIT License GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenNefia

Posts with mentions or reviews of OpenNefia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-20.
  • OpenNefia progress update - Lots of vanilla and variant features added
    1 project | /r/Elona | 22 Apr 2021
    The code for all these mods lives here, if you're curious to see what the modding system looks like right now. I think that, even if some of the mods are incomplete in their current state, they implement several of the useful features that I was wanting to port from the start, so having any amount of progress towards completing them isn't a bad thing. They're also implemented as separate mods, so if they get too buggy they can be disabled easily.
  • Emacs is the 2D Command-line Interface
    7 projects | news.ycombinator.com | 20 Mar 2021
    Well, it's not Elisp, but:

    https://github.com/Ruin0x11/OpenNefia

    It's an engine rewrite of an old roguelike I used to play in Lua. I'm trying to experiment with making a game where the engine is similar in flexibility to Emacs.

    It has an Emacs frontend, and I designed it with the zealotry of an Emacs user, meaning it has advice, hooks, interactive evaluation and runtime module hotloading. You can run anything the engine can run from a REPL (and cause all the state to become broken easily).

  • OpenNefia Progress - Custom Nefia support
    2 projects | /r/Elona | 16 Mar 2021
    I recently implemented nefias in my engine rewrite of Elona, called OpenNefia. Hopefully the ability to generate lots of new dungeons in addition to the ones in vanilla would make the game more interesting. Here are few I made, as part of a mod:
  • What is your “I don't care if this succeeds” project?
    42 projects | news.ycombinator.com | 1 Feb 2021
    An engine rewrite of a Japanese roguelike I played a lot. I liked Emacs, so I decided to see what would happen if I tried writing it in the style of what Steve Yegge calls "living systems", where all the code is interactively callable in-game and reusable in mods. There is no scripting layer, the implementation and extension language are one and the same (Lua). I like to think of the engine as a massive programming runtime with a bunch of libraries and functions made for the sole purpose of modding the game. You could whip up a scratch buffer and start tinkering around with the game state or prototyping new mods fairly quickly.

    The engine is not general purpose either, it's specific to the quirks of the original game. The number of weird ideas that I could graft onto it keeps increasing with each week. Yet, without feature parity and stability with the original, it's a long way away from having those things.

    Another downside is going back and playing the original now isn't as fun, because I keep thinking I'm playing the rewrite and expecting bugs to pop up at ever corner. Working on a project like this for so long affects your perception of the end result in ways you can't easily unsee.

    Also gets pretty lonely working on something alone for years you're not sure anyone will care about when it's playable.

    [1] https://github.com/Ruin0x11/OpenNefia

Yue

Posts with mentions or reviews of Yue. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-18.
  • This year in Servo: over 1000 pull requests and beyond
    9 projects | news.ycombinator.com | 18 Dec 2023
  • Yue: A library for creating native cross-platform GUI apps
    1 project | news.ycombinator.com | 29 Jul 2023
  • So you want to write a GUI framework (2021)
    6 projects | news.ycombinator.com | 22 Jun 2023
    For a recent project I chose Yue (https://libyue.com/), a cross-platform native widget GUI toolkit with C++, JavaScript/Node.js, and Lua. I've only used the Lua interface and macOS backend, but it has worked quite well, despite the very steep learning curve. This was also my first desktop GUI app, so I had to learn many implicit concepts that weren't obvious from the otherwise extensive documentation.

    Yue was also the only option that 1) supported macOS, 2) supported Lua, 3) was sufficiently comprehensive to build a non-toy GUI app, 4) and that I could integrate into my (static) build. I couldn't even get the wxWidgets Lua interfaces to compile, and Qt and Fltk had similar stories, whereas reverse-engineering the baroque Yue build (based on Google's internal build systems) was relatively simple. Yue had some sharp edges, but I was able to work around them whilst patiently waiting for patches and fixes upstream.

    Immediate mode interfaces were a non-starter for me. For a non-trivial set of otherwise typical controls and window management you have to implement too much yourself, plus being non-native they not only felt wrong (which admittedly is somewhat subjective; the younger crowd seems to think non-native, immediate mode interfaces look more state-of-the-art), but lacked other interfaces for proper desktop integration, like theme change signaling (i.e. notification that a user switch between light and dark modes in the macOS system settings panel).

    All-in-all I would highly recommend Yue.

  • WxWidgets 3.2.0 Released
    3 projects | news.ycombinator.com | 7 Jul 2022
  • Yue – A library for creating native cross-platform GUI apps
    1 project | news.ycombinator.com | 22 Oct 2021
  • Gtk4 Tutorial
    12 projects | news.ycombinator.com | 20 Oct 2021
    I settled for Yue: https://github.com/yue/yue It's been around for several years. The deciding factor for me was that is has well maintained Lua bindings as part of the core project alongside JavaScript (Node.js) and C++.

    I didn't have much luck with libui (crashes, missing features, etc), and various immediate mode alternatives just require too many dependencies and other work that made integration too painful. Plus, Lua bindings for all these were always stale. In fact, Lua binding quality is pretty poor all around including for GTK, Qt, WxWidgets, and FLTK.

  • Portal Windows for Electron
    1 project | news.ycombinator.com | 26 Aug 2021
    There are many more JavaScript developers than C++ developers.

    Personally I like Yue, a cross-platform native toolkit library: https://github.com/yue/yue But much of project was already using Lua, so Node.js and Electron were never viable solutions.

  • What is your “I don't care if this succeeds” project?
    42 projects | news.ycombinator.com | 1 Feb 2021
    A native GUI library https://github.com/yue/yue.

    It was a disaster when I announced it on Hacker News, and I got numerous harassments from strangers.

    But anyway 2 years since then and I'm still working on it.

What are some alternatives?

When comparing OpenNefia and Yue you can also consider the following projects:

3DreamEngine - 3DreamEngine is an *awesome* 3d engine for LÖVE.

Vaca - C++ Win32 wrapper to develop GUI apps

transient - Transient commands

NanoGUI - Minimalistic GUI library for OpenGL

rotLove - Roguelike Toolkit in Love. A Love2D/lua port of rot.js

libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.

max-downforce - Pseudo 3d racer written in Lua and LÖVE

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

VimMode.spoon - Adds vim keybindings to all OS X inputs

sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

wxWidgets - Cross-Platform C++ GUI Library