OpenNefia
listudy
OpenNefia | listudy | |
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4 | 34 | |
99 | 264 | |
- | - | |
9.6 | 4.5 | |
over 2 years ago | 11 months ago | |
Lua | Elixir | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenNefia
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OpenNefia progress update - Lots of vanilla and variant features added
The code for all these mods lives here, if you're curious to see what the modding system looks like right now. I think that, even if some of the mods are incomplete in their current state, they implement several of the useful features that I was wanting to port from the start, so having any amount of progress towards completing them isn't a bad thing. They're also implemented as separate mods, so if they get too buggy they can be disabled easily.
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Emacs is the 2D Command-line Interface
Well, it's not Elisp, but:
https://github.com/Ruin0x11/OpenNefia
It's an engine rewrite of an old roguelike I used to play in Lua. I'm trying to experiment with making a game where the engine is similar in flexibility to Emacs.
It has an Emacs frontend, and I designed it with the zealotry of an Emacs user, meaning it has advice, hooks, interactive evaluation and runtime module hotloading. You can run anything the engine can run from a REPL (and cause all the state to become broken easily).
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OpenNefia Progress - Custom Nefia support
I recently implemented nefias in my engine rewrite of Elona, called OpenNefia. Hopefully the ability to generate lots of new dungeons in addition to the ones in vanilla would make the game more interesting. Here are few I made, as part of a mod:
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What is your “I don't care if this succeeds” project?
An engine rewrite of a Japanese roguelike I played a lot. I liked Emacs, so I decided to see what would happen if I tried writing it in the style of what Steve Yegge calls "living systems", where all the code is interactively callable in-game and reusable in mods. There is no scripting layer, the implementation and extension language are one and the same (Lua). I like to think of the engine as a massive programming runtime with a bunch of libraries and functions made for the sole purpose of modding the game. You could whip up a scratch buffer and start tinkering around with the game state or prototyping new mods fairly quickly.
The engine is not general purpose either, it's specific to the quirks of the original game. The number of weird ideas that I could graft onto it keeps increasing with each week. Yet, without feature parity and stability with the original, it's a long way away from having those things.
Another downside is going back and playing the original now isn't as fun, because I keep thinking I'm playing the rewrite and expecting bugs to pop up at ever corner. Working on a project like this for so long affects your perception of the end result in ways you can't easily unsee.
Also gets pretty lonely working on something alone for years you're not sure anyone will care about when it's playable.
[1] https://github.com/Ruin0x11/OpenNefia
listudy
- Listudy: Improve your chess skills with the help of spaced repetition
- Rebuilding Memchess.com from Its Archive
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How do you chess maniacs visualize the board so clearly?
It comes with experience. There is a website called listudy.org that has a section called “Blind Tactics” that might help with visualization.
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The Best Chess Resources 2nd Edition
Listudy: Memorise openings with spaced repetition. Chess Endgame Training Chessercise: Practice chess with YouTube. Chess Madra: Build and practise an opening repertoire. Aimchess: Learn your strengths and weaknesses.
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Opening Books Practice Partner
If you are trying to practice a certain opening, I would highly recommend listudy.org just to build that spaced repetition in your head.
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How do you memorize certain openings
I find https://listudy.org very useful for drilling lines. I don't see it mentioned often, but it allows you to import any lichess study (selfmade or other) into it and it'll pick a random line that's up to you to correctly play out until the end. Works very well if you do it enough
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I know slow time controls are best.. but what openings should I play to improve the fastest.
I use private Lichess Studies to store/build my repertoire. Start "choosing" your preferred responses to various opening moves and store them there. Start 1 move deep at a time and branch out slowly. At low level of play it's actually better to go just a few moves deep and have some canned responses to common bad moves from your opponents. You can import your lichess study into listudy.org which turns your saved opening prep into spaced repetition exercises to practice.
- How do I practice openings on lichess?
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A tool to memorize chess openings?
listudy.org
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FEATURE REKWEST - Lichess Opening Drills
Second, you can check out https://listudy.org which can do this with lichess studies.
What are some alternatives?
3DreamEngine - 3DreamEngine is an *awesome* 3d engine for LÖVE.
lichobile - lichess.org mobile application
transient - Transient commands
exomind - A personal knowledge management tool hosted on your own personal cloud
rotLove - Roguelike Toolkit in Love. A Love2D/lua port of rot.js
stockfish.wasm - WebAssembly port of the strong chess engine Stockfish
max-downforce - Pseudo 3d racer written in Lua and LÖVE
lila - ♞ lichess.org: the forever free, adless and open source chess server ♞
VimMode.spoon - Adds vim keybindings to all OS X inputs
scraper - Nodejs web scraper. Contains a command line, docker container, terraform module and ansible roles for distributed cloud scraping. Supported databases: SQLite, MySQL, PostgreSQL. Supported headless clients: Puppeteer, Playwright, Cheerio, JSdom.
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
openingtree - Consolidated view of all your chess games from chess.com, lichess, grandmaster games or custom pgn.