OpenNefia
Arthur
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenNefia
-
OpenNefia progress update - Lots of vanilla and variant features added
The code for all these mods lives here, if you're curious to see what the modding system looks like right now. I think that, even if some of the mods are incomplete in their current state, they implement several of the useful features that I was wanting to port from the start, so having any amount of progress towards completing them isn't a bad thing. They're also implemented as separate mods, so if they get too buggy they can be disabled easily.
-
Emacs is the 2D Command-line Interface
Well, it's not Elisp, but:
https://github.com/Ruin0x11/OpenNefia
It's an engine rewrite of an old roguelike I used to play in Lua. I'm trying to experiment with making a game where the engine is similar in flexibility to Emacs.
It has an Emacs frontend, and I designed it with the zealotry of an Emacs user, meaning it has advice, hooks, interactive evaluation and runtime module hotloading. You can run anything the engine can run from a REPL (and cause all the state to become broken easily).
-
OpenNefia Progress - Custom Nefia support
I recently implemented nefias in my engine rewrite of Elona, called OpenNefia. Hopefully the ability to generate lots of new dungeons in addition to the ones in vanilla would make the game more interesting. Here are few I made, as part of a mod:
-
What is your “I don't care if this succeeds” project?
An engine rewrite of a Japanese roguelike I played a lot. I liked Emacs, so I decided to see what would happen if I tried writing it in the style of what Steve Yegge calls "living systems", where all the code is interactively callable in-game and reusable in mods. There is no scripting layer, the implementation and extension language are one and the same (Lua). I like to think of the engine as a massive programming runtime with a bunch of libraries and functions made for the sole purpose of modding the game. You could whip up a scratch buffer and start tinkering around with the game state or prototyping new mods fairly quickly.
The engine is not general purpose either, it's specific to the quirks of the original game. The number of weird ideas that I could graft onto it keeps increasing with each week. Yet, without feature parity and stability with the original, it's a long way away from having those things.
Another downside is going back and playing the original now isn't as fun, because I keep thinking I'm playing the rewrite and expecting bugs to pop up at ever corner. Working on a project like this for so long affects your perception of the end result in ways you can't easily unsee.
Also gets pretty lonely working on something alone for years you're not sure anyone will care about when it's playable.
[1] https://github.com/Ruin0x11/OpenNefia
Arthur
-
Ask HN: What is your “I don't care if this succeeds” project?
Here are three hobby projects I've worked on during the last 2 years. I've written extensive guides for all of them:
https://github.com/maxvfischer/DIY-CNC-machine A CNC-machine I built from scratch, using 40x 3d-printed parts.
https://github.com/maxvfischer/Arthur An AI art installation I built from scratch using a GAN network, Samsung The Frame, a button and a PIR-sensor.
https://github.com/maxvfischer/DIY-arcade A full-size Arcade Machine I built from scratch.
-
Problem With False Positives On My Soldered
Here you have the complete electronic setup: https://github.com/maxvfischer/Arthur#electronic-components
-
What is your “I don't care if this succeeds” project?
When I set out to learn new skills, I usually try to wrap them in a project. I also try to document and open-source the whole process, both for my own learning, but to enable other to leverage my failures and learnings.
Here are the projects I've done so far:
https://github.com/maxvfischer/Arthur An AI art installation I built from scratch using a GAN network, Samsung The Frame, a button and a PIR-sensor (including, code, images and tutorial). The main draft is almost done, but quite some polishing to do.
https://github.com/maxvfischer/shibusa An automatic Zen Garden drawing infinite patterns in sand. Using stepper motors, inverse kinematics and a Raspberry Pi Zero W (including, code, images and tutorial). I'm almost done building the robot, but still have quite some implementation to do. Also, the guide is far from done, I've mostly uploaded images so far.
https://github.com/maxvfischer/DIY-arcade A full-size Arcade Machine I built from scratch (including, code, images and tutorial). I don't know where you draw the life of "half baked". It's done, but there's a lot of improvements that can be done.
-
Ask HN: What Are You Working On?
https://github.com/maxvfischer/Arthur An AI art installation I built from scratch using a GAN network, Samsung The Frame, a button and a PIR-sensor (including, code, images and tutorial). The main draft is almost done, but quite some polishing to do.
https://github.com/maxvfischer/shibusa An automatic Zen Garden drawing infinite patterns in sand. Using stepper motors, inverse kinematics and a Raspberry Pi Zero W (including, code, images and tutorial). I'm almost done building the robot, but still have quite some implementation to do. Also, the guide is far from done, I've mostly uploaded images so far.
-
Ask HN: Show me your Half Baked project
https://github.com/maxvfischer/Arthur
What are some alternatives?
3DreamEngine - 3DreamEngine is an *awesome* 3d engine for LÖVE.
vopono - Run applications through VPN tunnels with temporary network namespaces
transient - Transient commands
listudy - Listudy - chess training server
rotLove - Roguelike Toolkit in Love. A Love2D/lua port of rot.js
scraper - A scraper for EmulationStation written in Go using hashing
max-downforce - Pseudo 3d racer written in Lua and LÖVE
dflex - The sophisticated Drag and Drop library you've been waiting for 🥳
VimMode.spoon - Adds vim keybindings to all OS X inputs
UsTaxes - Tax filing web application
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.