OpenLevelEditor
An open sourced modernized version of Disney's in-house Toontown Online level editor used to create .dna files. (by OpenToontownTools)
YABEE
Export models from the Blender to Panda3D game engine (by 09th)
OpenLevelEditor | YABEE | |
---|---|---|
3 | 1 | |
54 | 107 | |
- | - | |
4.4 | 2.6 | |
9 months ago | over 3 years ago | |
Python | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenLevelEditor
Posts with mentions or reviews of OpenLevelEditor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-24.
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Lighthouse Lane's lighthouse secret (details in comments)
I've been playing around with the Toontown Open Level Editor for the past few months. It's effective if one wants to make straightforward edits, and I wanted to showcase one of the ideas I had for tweaking the existing streets to be more distinguished and in-line with the playground's theme. I have grander ideas than this, but this path under the lighthouse is enough of a proof of concept to note a couple things.
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How to add custom buildings to the Toontown Level Editor?
Please use the github site, not this "reposhub" thing. If you actually used github you would have noticed the whole yott and aa being incompatible warning is gone. https://github.com/OpenToontownTools/OpenLevelEditor is the only place you should be getting the editor, nowhere else.
- How do you export DNA to .bam(model) in the open level editor?
YABEE
Posts with mentions or reviews of YABEE.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-24.
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How to add custom buildings to the Toontown Level Editor?
In order for a node to be created, you are best off exporting the model to an Egg file (I recommend doing that with this plug-in for Blender), and then opening this with a text editor (For example, Notepad++), and adding them or editing/renaming them in manually. You can also turn the model mentioned earlier into an Egg by using bam2egg.exe included with Panda3D to view how that is formatted compared to yours.
What are some alternatives?
When comparing OpenLevelEditor and YABEE you can also consider the following projects:
CustomLauncherRewrite - An all purpose custom TTR launcher.
blender-egg-importer - Add-on for Blender to import Panda3D .egg models.
The-Classic-Pack - A content pack for Toontown Rewritten, restoring the low-quality goodness of Toontown Online.
TTAlphaCombiner - Converts Panda3D bam models using JPG+RGB textures to use PNG textures.