OpenGL-Registry
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry (by KhronosGroup)
ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui (by CedricGuillemet)
OpenGL-Registry | ImGuizmo | |
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7 | 4 | |
646 | 2,933 | |
2.0% | - | |
6.7 | 3.8 | |
11 days ago | 25 days ago | |
C | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenGL-Registry
Posts with mentions or reviews of OpenGL-Registry.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-11.
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Can you use Vulkan at the same time as OpenCL or Cuda ?
OpenGL
- warning: implicit declaration of function ‘glBindTextures’
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Do you use FFI to bind your own C/C++ function in Haskell so that you can use in your own?
The OpenGL bindings in particular are, I believe, automatically generated from the OpenGL Registry, a machine-readable specification of the entire OpenGL API. That exists because OpenGL is a specification with a lot of implementations from different vendors.
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How do you use OpenGL without glew or any other libraries?
You can find them in glext.h which is put out by Khronos on the official OpenGL-Registry github page. It's probably available elsewhere too but the official online OpenGL docs are kind of a zoo so I probably wouldn't waste too much time looking for them there.
- Does OpenGL have a Github or Gitlab page or something like that?
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How does Glad know which value has to be assigned to their macros(/constants/targets)?
These header files are generated mechanically from XML files maintained here: https://github.com/KhronosGroup/OpenGL-Registry/tree/master/xml
ImGuizmo
Posts with mentions or reviews of ImGuizmo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-28.
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Basic 3D Game Engine in C++ with OpenGL, glm, Assimp and Dear ImGui
If you're also using Dear ImGui then you can take a look at ImGuizmo (https://github.com/CedricGuillemet/ImGuizmo) Quite a nice library for this, works as an ImGui overlay so its very easy to integrate.
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Problem with ImGuizmo _ Opengl
Although it's odd that the white circle is round and the others are not. I think it's a bug in ImGuizmo because I just tested it and the other Dear ImGui windows and widgets stay at the correct aspect ratio, so it's probably some value that's not being read correctly. Maybe open an issue on Github to let the autor know?
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How do you use OpenGL without glew or any other libraries?
...but if you really want to do it yourself here's an example where they do that. If you want everything it winds up being pretty long.
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Boxes, instead of Voxels, but: with WYSIWYG Global Illumination!
You mention "Since no proper box-editing tool seems to exist, I had to write my own" in the blog; you might be interested to check out ImGuizmo based on Dear ImGui. Your own solution looks pretty decent though.
What are some alternatives?
When comparing OpenGL-Registry and ImGuizmo you can also consider the following projects:
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
GamePhysicsCookbook - Source code for Game Physics Cookbook
dear-imgui.hs - Haskell bindings to Dear ImGui, an immediate mode GUI toolkit
Pythas - Import Haskell modules in Python as if they were native modules