OpenCAGE
gnoll
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OpenCAGE
- Aliens: Dark Descent - Official Pre-Order Trailer
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[Matt Filer] OpenCAGE Ver. 0.9.3.0 is now available for Alien: Isolation!
Direct link to the github page
- Need help with modding
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Almost managed to get away scot clean
A programmer named Matt Filer has created a program to see the innards of the behavior tree of the alien. OpenCAGE. https://github.com/MattFiler/OpenCAGE It's an open source program to read the game files. CAGE stands for Creative Assemble Game Engine which is the programming interface that was used by Creative Assembly. Using OpenCAGE it has been found that if you have flamed the alien at any point during the nest area it will either set a vent ambush or it will drop and rush you as you pass the vent. So there is an RNG + scripted drop in that exit area depending on your actions.
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Maybe my settings are absolutely wrong. But with MotherVR and a Vive headset I can NOT read menu text at all.
I have no idea about VR but that sounds like a scaling thing in the VR. Also, as I said OpenCage which is a mod tool for the game enables some settings inside the game: https://github.com/MattFiler/OpenCAGE Mostly this is for modifying the game environment and behavior tree but there is a configuration menu edit option in configuration editor > Graphics Settings Editor. Enable Stereo mode. Oculus Rift, 3D TV and Anaglyph.
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Can someone please tell me what file to edit the Alien's vision?
You can use this software to mod the game and the alien https://github.com/MattFiler/OpenCAGE
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A mod to re-enable the health bar on nightmare mode? I've found mods to remove the HUD on lower difficulties but I've not found ones that do the opposite.
There is a full mod suite called OpenCAGE. It was designed from the ground up for making modifications to Alien Isolation: https://github.com/MattFiler/OpenCAGE
gnoll
- Big News! For All Versions!Steam/GOG/SteamUnlocked/GOGUnlocked All In One Mod Pack is here SUPER EASY Install! 1 Mod is all you need to load when starting new game!
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Hi All!
Here is link to the steam version of gnoll https://github.com/Nefaro/gnoll/releases/tag/v1.13.0
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Gnoll: A SDK and loader for .dll type of mods
===== ===== ===== ===== TL;DR; Repo here: https://github.com/Nefaro/gnoll Latest installer (and mods) here: https://github.com/Nefaro/gnoll/releases/tag/full_v1.0.1 Wiki with installation instructions here: https://github.com/Nefaro/gnoll/wiki/Installation-via-the-Installer Additional screenshots here: https://steamcommunity.com/app/224500/discussions/0/3042732434759234670/ Supports GoG and Steam version of the game, including Steam Workshop mods. ===== ===== ===== ===== Gnoll is a toolkit, SDK, patcher and loader for source level mods. It makes this all happen by modifying the existing executable by injecting hooks that load the Loader, which then manages the mods. It can modify the executable directly (useful for running Gnomoria via Steam with workshop mods) or it can generate a separate executable, that can be run alongside of the original. It used to be a DIY kind of project, but alas now we have an Installer, that will be doing the heavy-lifting for you.
What are some alternatives?
Alien-Isolation-Audio-Extractor - A simple tool to export and name sound files within Alien: Isolation.
gnomodkit - Mod SDK & loader for Gnomoria. Obsoleted by Gnoll: https://github.com/Nefaro/gnoll
pk3DS - Pokémon (3DS) ROM Editor & Randomizer
VTOL - A Manager and Installer For the Titanfall 2 +Northstar launcher.
FontainebleauDemo - Fontainebleau demo
ME3TweaksModManager - Mod Manager for Mass Effect Original Trilogy and Mass Effect Legendary Edition
LegendaryExplorer - Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition
Stoats-Stuff - The Several "Unwanted Libarrys"
cities-skylines-2-mod-template - Starter template for Cities Skylines 2 modding with BepInEx and Harmony
QModManager - Config based patch management for Subnautica and Subnautica: Below Zero