OpenARNF
heaps
OpenARNF | heaps | |
---|---|---|
3 | 21 | |
93 | 3,131 | |
- | 0.8% | |
10.0 | 9.7 | |
over 1 year ago | 4 days ago | |
C# | Haxe | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenARNF
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why are gamedevs so against sharing code?
A Robot Named Fight has Unity source code available.
- OpenARNF - A Robot Named Fight! source code released
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A Robot Named Fight (roguelike Metroidvania built in Unity) goes open source!
Always good to see games share their source! Not quite Open Source though due to the licence which limits open use/distribution, although I see this has already been raised as an issue on the GitHub repo.
heaps
- Not only Unity...
- List of Unity alternatives
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Unity's Trap
Maybe the engine used for Dead Cells, https://heaps.io ?
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
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What is the worst engine you've ever used and why?
Not really the worst, but you can say my least favorite, and that would be heaps.io
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why are gamedevs so against sharing code?
Yeah I think it's ideal for 2D development. Look into heaps.io . . you might like it! These days it seems the best source of community for haxe is in their official discord server.
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Picking a language
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... the list goes on and on.
- Ask HN: Why Adobe still can't figure out Flash on WASM?
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I tried the Flash AS3 at school and it was nice
It takes a little while to get comfortable with heaps.io, largely because tutorials in the Haxe world are pretty limited. Here's a good place to start:
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Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
I'm going to go out on a limb and say that most people use Unity or Godot for jams these days. But as long as your framework exports for the web, you should be fine. Personally, I use haxe and heaps.io, but it's a bit of an outlier and probably requires learning a new language on top of learning a framework.
What are some alternatives?
awesome-unity - A curated list of awesome Unity games! 🎮
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Kha - Ultra-portable, high performance, open source multimedia framework.
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
armory - 3D Engine with Blender Integration
raylib - A simple and easy-to-use library to enjoy videogames programming
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]