Northstar
Vulkan-Docs
Northstar | Vulkan-Docs | |
---|---|---|
161 | 161 | |
1,702 | 2,669 | |
0.1% | 0.5% | |
7.1 | 8.4 | |
3 months ago | 8 days ago | |
Shell | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Northstar
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lmao
Just look at Northstar lol, I don’t think a full game, borrowing resources and such from TF2, is at all unreasonable
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Titanfall 2: Deluxe Edition is $3 on Origin/Steam due to Lunar New Year Sale
install northstar for fan-run servers. no dcs and that's where all the population exists
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i Need help with Northstar.
Manual is super easy. Go here and scroll down to the Northstar.release.v1.12.0.zip file - click it to download. Unzip the file, then copy the contents into your titanfall folder. Right click N* launcher and run as administrator and you're done!
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Hi guys. the official servers still working? I'm pc player.
Use northstar client
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Tf1 AND TF2?
If you're a PC player there's the Northstar client for TF|2 and iirc a similar project for TF|1. If you're a console player of TF|2 I believe there's lfg discords.
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Pro tip, if someone is being cocky in a domeshield and you're a titan, forcefully feed them your 10 ton metal fist.
https://discord.gg/northstar is a great place to go as it always has the latest version and news about it, and a lot of friendly people willing to help, and the github if you just want the direct link is https://github.com/R2Northstar/Northstar/releases although it looks like they now have a proper installer for it in the discord (because I don't check there enough apparently)
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Game keeps timing out. Is there a fix for this? it's really annoying.
https://github.com/R2Northstar/Northstar/releases/tag/v1.9.4 Here you go :)
- is northstar still alive?
- Aggressive Sustained Counterfire
- Movement feels so stale, time to go back to Titanfall 2
Vulkan-Docs
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GPU synchronization in Godot 4.3 is getting a major upgrade
Pipelines (or in general terms PSOs) are the most problematic aspect of Vulkan / DX12 - much more than synchronization! Large parts of the gamedev industry seems to recognize all the performance issues with pipelines and therefore companies are experimenting with newer models like the VK_EXT_shader_object extension ("Vulkan without Pipelines": https://www.khronos.org/blog/you-can-use-vulkan-without-pipe...).
I've written a detailed comment about this before here (https://news.ycombinator.com/item?id=37843946#37845431) but for a much more comprehensive explanation by an engineer from Nintendo read the initial proposal for the VK_EXT_shader_object extension: https://github.com/KhronosGroup/Vulkan-Docs/blob/main/propos...).
There's also Casey Muratori's mail to the Vulkan advisory on 2015 that basically predicts this whole clusterfuck would happen: https://github.com/cmuratori/misc/blob/main/vulkan_dynamic_s...
- Vulkan 1.3.273 spec update
- [Roadmap Feedback] Function Pointers with some limitations
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New Vulkan Documentation Website
Apple -> MoltenVK is an emulation layer and doesn't give you as much control as using Metal directly.
Nintendo and Sony prefer their own APIs, NVN and LibGNM, and AIUI Vulkan is a second-class API on those platforms which does not offer as much power, it is widely understood studios use NVN and LibGNM to get access to the real hardware on those platforms.
Windows/AMD/NVidia/Intel -> HW manufacturers tend to prototype and release new features with D3D first and then 'backport' them to Vulkan after a while. DirectX 12 for example had mesh shaders for over 2 years before Vulkan got a vendor neutral extension for them[0]
Android and Linux are the only platform where Vulkan is a first-class citizen.
You could maybe argue Nvidia treats Vulkan as a first-class citizen because they tend to have vendor-specific Vulkan extensions for the latest features available before anyone else. But otherwise, no, Vulkan is not a first-class API anywhere except Linux and Android.
Graphics API wars are alive and well.
[0] https://github.com/KhronosGroup/Vulkan-Docs/issues/1423
- Vulkan 1.3.267 spec update
- Vulkan 1.3.266 spec update
- Vulkan 1.3.262 spec update
- Vulkan 1.3.260 spec update
- Vulkan 1.3.257 spec update
- Vulkan 1.3.256 spec update
What are some alternatives?
VTOL - A Manager and Installer For the Titanfall 2 +Northstar launcher.
wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.
viper - Launcher+Updater for TF|2 Northstar
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
NorthstarMasterServer - Master server for Northstar
webgpu-wgsl-hello-triangle - An example of how to render a triangle with WebGPU using WebGPU Shading Language - the "Hello world!" of computer graphics.
LinuxGSM - The command-line tool for quick, simple deployment and management of Linux dedicated game servers.
Vulkan-Headers - Vulkan header files and API registry
NorthstarLauncher - Launcher used to modify Titanfall 2 to allow mods to be loaded
WASI - WebAssembly System Interface
Better.Serverbrowser - A UI mod for Northstar
Vulkan - Examples and demos for the new Vulkan API