NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6 (by alelievr)
script-template-editor
📜 Adds window to preference which allows you to customize default script templates in Unity. (by jasursadikov)
NodeGraphProcessor | script-template-editor | |
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7 | 2 | |
2,094 | 4 | |
- | - | |
0.0 | 6.3 | |
about 1 year ago | 5 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NodeGraphProcessor
Posts with mentions or reviews of NodeGraphProcessor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-24.
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Ai coding is hard...Did I do it right? Creating combo attacks using Unity's scriptable objects
Yup! This is what I've used before for behavior trees /u/realfishwind. Though, from what I know GraphView has been abandoned in favor of a new system being built into the engine that is releasing soon. So for the past couple of years I've used a project based on GraphView called NodeGraphProcessor that currently seems abandoned. NodeGraphProcessor was maintained by one of the Unity dev iirc, so they could be working on Graph Tools Foundation, which is essentially the updated version of GraphView that is currently in preview (to my understanding). I personally have not used it, so I do not know how good it is compared to the old GraphView or NodeGraphProcessor.
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Just updated my procedural texture builder for Unity! Implemented new fractal noise nodes. What do you think?
It’s made from scratch for fun, using EditorGUI and Handles libraries provided by unity. If I had to do it again I would use this library : https://github.com/alelievr/NodeGraphProcessor
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I made my shadergraph looks better and worse at the same time! (inspired by other twitter post)
There's an plugin build on top of the graph package https://github.com/alelievr/NodeGraphProcessor I think it's a great start point of makiing custom node based tool.
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Level Linker : a nodal editor for level design. Just released on the Unity Asset Store!
If you wanted a separate node editor system, have you looked into extending an already existing UI setup, such as NodeGraphProcessor?
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Anyone interested in a Graph Node tool?
For the underlying framework are you using https://github.com/alelievr/NodeGraphProcessor or https://github.com/Siccity/xNode ? (and if not - how why did you choose to roll your own? )
- I want to try my hand at making a simple Visual Scripting asset for the Unity Editor. What exactly is a "node"? I would like my node object to stretch so it can't be a sprite.
- Working on a terrain graph editor. Figuring out graph tools foundation was a mess, as it is poorly set up & abandonware, though still better than building everything from scratch.
script-template-editor
Posts with mentions or reviews of script-template-editor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-20.
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Customize your default script templates in Unity!
Cannot perform upm operation: Unable to add package [https://github.com/vmp1r3/script-template-editor.git#master]: No 'git' executable was found. Please install Git on your system then restart Unity and Unity Hub [NotFound]. See console for more details UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
What are some alternatives?
When comparing NodeGraphProcessor and script-template-editor you can also consider the following projects:
xNode - Unity Node Editor: Lets you view and edit node graphs inside Unity
NodeBasedDialogueSystem - Node Based Dialogue System for Unity
UnityGeometryGraph - Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes
unity-renderer - Unity implementation of Decentraland Client
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
EditorXR - Author XR in XR
Unity-Http-Debugger - Http request logging tool for Unity.
unity-search-material-by-shader - Basic Unity editor window that allows you to find materials by shader.
AutoLOD - Automatic LOD generation + scene optimization
NodeGraphProcessor vs xNode
NodeGraphProcessor vs NodeBasedDialogueSystem
NodeGraphProcessor vs UnityGeometryGraph
NodeGraphProcessor vs unity-renderer
NodeGraphProcessor vs UIWidgets
NodeGraphProcessor vs EditorXR
NodeGraphProcessor vs Unity-Http-Debugger
NodeGraphProcessor vs unity-search-material-by-shader
NodeGraphProcessor vs AutoLOD