Vortex
zedit
Vortex | zedit | |
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31 | 34 | |
829 | 300 | |
4.1% | 0.3% | |
9.6 | 0.0 | |
1 day ago | 6 months ago | |
TypeScript | JavaScript | |
GNU General Public License v3.0 only | MIT License |
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Vortex
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Who knew Valve would actually make the Steam Deck?
Ok, I've installed it. The script in lutris indeed did not work, but it had a link in the description. That link sends you here: Official Lutris Installer (for Linux) · Issue #10686 · Nexus-Mods/Vortex · GitHub
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Valve Revises Steam Survey Results For December - Still Pointing Down For Linux
A lot of those will actually work in Wine/Proton, though configuring it is a pain in the ass. Vortex is supposedly getting close to native Linux support and that's a major one, in the meantime this script for Lutris seems to be recommended by the people working on Vortex. Apparently the one on Lutris itself uses an outdated version and is much jankier.
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Trying to get Vortex Mod Manager installed...
it links to THIS thread -- https://github.com/Nexus-Mods/Vortex/issues/10686
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(BUG) VMM Prompting for user to install .nET desktop runtime 6.0.9 when it's already installed
https://github.com/Nexus-Mods/Vortex/issues/12680 This guy was having the same issue as I was, but then a moderator came in and said "it was fixed in an update" before closing the problem, but clearly the problem still exists. You can't just pretend problems aren't there.
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I finally got my around 350 mods working in fallout 4 in linux and im happy
Vortex does work really well with wine, I recommend using the scripts from this GitHub issue: https://github.com/Nexus-Mods/Vortex/issues/10686
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Vortex latest update issue
If this doesn't fix your problems, you'll either need to wait for next Vortex beta-release, or alternatively you can first in Vortex under Settings - Vortex change "Update" to "No automatic updates" and afterwards download and install an older Vortex version from https://github.com/Nexus-Mods/Vortex/releases
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How do we purge files generated by Nemesis with Vortex? Can't find a way to set output folder
Vortex has no way of doing this. Apparently it's not possible.
- How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
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Getting error on vortex when I've literally just installed the game with no mods yet
Have you disabled it? Either do this or reinstall Vortex. https://github.com/Nexus-Mods/Vortex/issues/9371
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anyone else having an issue with vortex installing new mods?
i tried seeing if there was a way i could manually repath it, but i couldn't find anything in the settings (correct me if im wrong). but in the notification with the error, there's no fix option. all it says is it cant execute ModInstallerIPC.exe and gives no further information (no error code, no details). im really lost here :p but it seems im not alone https://github.com/Nexus-Mods/Vortex/issues/12308
zedit
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Future of modding for 1.5.97 (or any other older version)?
There aren't any other big problems with older versions of the game other than what wankingSkeever mentioned, and so long as you are diligent with what new mods you download and use you should be fine using v1.5.97. Hopefully there will be a script that is released in the future for SSEEdit or zEdit that renumbers all problematic forms for our version so this won't even be an issue.
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What's Your Modding Process?
Alright so, should be obvious but the very first thing to do is to read the description of every mod you want to download. After doing that, click on the Requirements drop-down and look at the mods there. Most of the time, the available patches will be listed under “Mods requiring this file”. There's a few people hosting patch hubs that make the process super easy (kryptopyr, Janquel, Czasior, etc). I make a merge for each patch hub (using zMerge), or for the specific mods being patched if there's no hub and the patches are scattered in different uploads. Once you get used to the process, it's not too painful to re-do when there's an update. I keep everything neat and ordered with MO2 separators, so that helps.
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mod merging help
For more plugin spots, try to convert some to ESPFE using xEdit. Some people still need spots even after every available conversion has been done. If so, use ZMerge (a variant of ZEdit.) There are instructions titled, "ZMerge Setup" on Lexy's LotD Prerequisites page (about 3/4 towards the bottom of the page.)
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Wabbajack installation failed
Portable_x64.7z (HTTPDownloader+State|https://github.com/z-edit/zedit/releases/download/0.6.6.1/zEdit_v0.6.6.1
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Is there a trick to get Skyrim VR to exceed 254 plugins?
Might I introduce you to our lord and saviour, zMerge?
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I'm looking to merge all my armor mods into a single mod, is that possible?
You can try ZMerge for simple mods it should be fine but for mods with scripts or mcm you have to look
- ZEdit was updated!
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MergeMapper released to support merging with zmerge
In VR we need to do a lot of merging of esps to avoid the 255 esp limit. This has the unfortunate habit of breaking dlls and scripts since the original esp and formid can change. I've recently released MergeMapper to try to help with this problem if you use zmerge. It provides two capabilities:
- How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
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All Anniversary Edition Creation Club content in 1 plugin with zMerge : )
I ran zEdit thru MO2. ---------- zMerge (built-in to zEdit) "is the recommended tool for merging for skyrim & skyrim se" https://github.com/z-edit/zedit/releases setup of zMerge (a good video on it in key parts though assets, BSAs and loose files, are now merged in with archives set to the default "extract"). Don't forget to set the load order from it's tab. I had to use the old merge method setting "cobble down" as the new "merge down" method setting failed final stage of cleaning the meged plugin when generating it. https://youtu.be/oQ1mdOGosdc If you need help with zMerge there is a Discord server for it: https://discord.gg/wK5rP5a5
What are some alternatives?
SMAPI - The modding API for Stardew Valley.
Synthesis - A framework and GUI to construct a single Bethesda game patch from many patcher sources. Designed to allow any program to work as a patcher as long as it conforms to the CLI API.
smash - An application that provides a means of performing automatic conflict resolution between multiple Bethesda Plugin Files for TES and Fallout games.
TES5Edit - xEdit by Elminster; Updated and maintained by Sharlikran, Zilav, and Hlp
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
winetricks - Winetricks is an easy way to work around problems in Wine
Yggdrasil-VR - Yggdrasil VR is an ambitious curated mod list that seeks to overhaul and expand Skyrim VR to make it more balanced, challenging, varied, good-looking, and most importantly immersive while making sure it's playable on lower spec configurations with good performance!
skyui - SkyUI interface mod for Skyrim.
loot - A modding utility for Starfield and some Elder Scrolls and Fallout games.