NetHack-Android
Cataclysm-DDA
NetHack-Android | Cataclysm-DDA | |
---|---|---|
13 | 1,903 | |
122 | 9,722 | |
- | 1.2% | |
2.6 | 10.0 | |
almost 2 years ago | 7 days ago | |
C | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetHack-Android
- A couple questions
- Waiting for godot
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How to build gurrhack's port ?
There's a release of the APK here: https://github.com/gurrhack/NetHack-Android/releases/download/v3.6.6-1/NetHack-3.6.6-1.apk Have you tried using that?
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How to build NetHack ?
I need to build this: https://github.com/gurrhack/NetHack-Android
- Nethack on Android 11?
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Is there anything to be done about new Android version problems?
There's an unstable release of the Android port on GitHub that works on Android 11+: https://github.com/gurrhack/NetHack-Android/releases/tag/v3.6.6-2-unstable . I was able to install and launch it on my Pixel 6 running Android 12.
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Best roguelikes for android?
I think is early alpha. If you are interested in NetHack, try this android port https://github.com/gurrhack/NetHack-Android/releases or try https://pathos.azurewebsites.net/ however keep in mind, to my knowledge Gnollhack is Nethack variant, Pathos is base on Nethack.
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Best mobile roguelikes?
NetHack Android port by Gurr
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whats the best port of nethack thats available to play on android
I play Nethack by gurr. Had 11 ascensions. Although latest update not on playstore yet but available on github https://github.com/gurrhack/NetHack-Android
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Nethack on a Motorola Droid
gurrhack has working builds of nethack , unnethack and slash'em extended on his github, I have no ieda what version of android you have on the Motorola Droid but maybe they will work, if they do work they are very much playable
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
UnNetHack-Android - Android port of UnNetHack
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
ForkFront-Android - Shared front end for Android ports of NetHack forks
UndeadPeopleTileset - Back it up while it is still here, lads.
brogue-android-port - Brogue Android Port
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
SlashEM-Android - Android port of Slash'EM
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
termux-app - Termux - a terminal emulator application for Android OS extendible by variety of packages.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
cdda-guide - The Hitchhiker's Guide to the Cataclysm
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead