NaughtyAttributes VS RecyclerKit

Compare NaughtyAttributes vs RecyclerKit and see what are their differences.

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NaughtyAttributes RecyclerKit
36 2
4,264 382
- -
0.0 0.0
5 months ago over 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NaughtyAttributes

Posts with mentions or reviews of NaughtyAttributes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.

RecyclerKit

Posts with mentions or reviews of RecyclerKit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-27.

What are some alternatives?

When comparing NaughtyAttributes and RecyclerKit you can also consider the following projects:

UnitySerializedDictionary - Serialized and drawed in editor Dictionary

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

dear-imgui-unity - Unity package for Dear ImGui

Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity

Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

unity-object-pool - An elegant object pool and manager implementation for Unity

Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

Unity-SerializableDictionary - Serializable dictionary class for Unity

MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.

Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.

Bewildered-Core - Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity