NativeRenderingPlugin
earcut.hpp
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NativeRenderingPlugin | earcut.hpp | |
---|---|---|
3 | 2 | |
758 | 811 | |
4.9% | 1.6% | |
3.9 | 3.0 | |
18 days ago | 3 months ago | |
C | C | |
MIT License | ISC License |
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NativeRenderingPlugin
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Graphics Programming in Unity
There is even a sample repo.
- Native Plugins in the wild?
- How to Integrate the Volumetric Cloud Plug-in of HMS Core CG Kit
earcut.hpp
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TTF Parser, managed to triangulate simple polygons. Next will be inner holes.
Have you looked into mapbox's earcut hpp library? https://github.com/mapbox/earcut.hpp
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RapidObj v0.1 - A fast, header-only, C++17 library for parsing Wavefront .obj files.
And out of 6,000 lines in the file, at least 3000 are other people's code: earcut for polygon triangulation and fast_float because .obj files typically contain a lot of floating point numbers so it's important to parse them quickly.
What are some alternatives?
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
fast_float - Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12 and WebKit/Safari
UnityDoorstop - Doorstop -- run C# before Unity does!
CGal - The public CGAL repository, see the README below
blender - Official mirror of Blender
zpl - 📐 Pushing the boundaries of simplicity
herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.
earcut - The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
PortableGL - An implementation of OpenGL 3.x-ish in clean C
rapidobj - A fast, header-only, C++17 library for parsing Wavefront .obj files.